ACE3/addons/captives
Nicolás Badano 669568cafe Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
..
functions Cleanup Escort Logic 2015-02-19 14:34:14 -06:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives First Pass 2015-02-02 20:04:50 -06:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
CfgEventHandlers.hpp replace spawns 2015-02-06 03:38:27 -06:00
CfgMoves.hpp Wrong Actions in CfgMoves 2015-02-09 23:33:50 -06:00
CfgVehicles.hpp allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
CfgWeapons.hpp More work 2015-02-03 23:56:51 -06:00
config.cpp #130 - Surrender Module Prototype 2015-02-07 15:20:51 -06:00
README.md More work 2015-02-03 23:56:51 -06:00
script_component.hpp Captives First Pass 2015-02-02 20:04:50 -06:00
stringtable.xml Surrendering 2015-02-06 15:54:26 -06:00
XEH_postInit.sqf replace spawns 2015-02-06 03:38:27 -06:00
XEH_preInit.sqf #130 - Surrender Module Prototype 2015-02-07 15:20:51 -06:00

ace_captives

Allows taking people captive/handcuffed

####Items: ACE_CableTie - adds ability to take someone captive

Maintainers

The people responsible for merging changes to this component or answering potential questions.