ACE3/addons/overheating
Nicolás Badano a823fb2dca Tweaks on action names to:
- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
..
functions Clientside display text option for weapon jamming 2015-03-08 16:57:06 +01:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
CfgEventHandlers.hpp overheating: cba keybinds 2015-01-18 17:08:56 -03:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Use MACRO_ADDITEM from main instead of redefining 2015-03-11 17:36:40 -05:00
CfgWeapons.hpp overheating: ironing out bugs 2015-01-13 21:07:32 -03:00
config.cpp Clientside display text option for weapon jamming 2015-03-08 16:57:06 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
stringtable.xml Tweaks on action names to: 2015-03-24 00:16:32 -03:00
XEH_postInit.sqf #198 canInteractWith EGVAR -> EFUNC 2015-03-20 17:55:39 -05:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.