ACE3/addons/overheating/functions
2016-05-04 13:00:34 -05:00
..
fnc_calculateCooling.sqf Track temperatures of spare barrels 2016-02-27 00:29:30 -03:00
fnc_canUnjam.sqf Cleanup Merge 2016-02-22 15:03:40 -06:00
fnc_checkSpareBarrelsTemperatures.sqf Fix typos 2016-03-01 19:25:45 -03:00
fnc_checkTemperature.sqf Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
fnc_clearJam.sqf Add a 10% chance for the unjam action to fail (like in ACE2) 2016-02-20 21:09:52 -03:00
fnc_displayTemperature.sqf Modernize code 2015-12-28 16:04:56 -06:00
fnc_firedEH.sqf Increase the jam chance of all weapons at high temperatures 2016-02-20 20:26:30 -03:00
fnc_getWeaponData.sqf Change the varname of the weapon data cache to be consistent with other modules 2016-01-20 22:22:53 -03:00
fnc_handleTakeEH.sqf By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
fnc_jamWeapon.sqf Change event name to weaponJammed 2016-04-11 23:09:45 +01:00
fnc_loadCoolestSpareBarrel.sqf Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
fnc_overheat.sqf Minor fixes 2016-02-20 17:40:19 -03:00
fnc_sendSpareBarrelsTemperaturesHint.sqf The function name was changed in CBA 2016-03-05 13:15:56 -03:00
fnc_swapBarrel.sqf Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
fnc_swapBarrelAssistant.sqf Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
fnc_swapBarrelCallback.sqf Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
fnc_updateSpareBarrelsTemperaturesThread.sqf Track temperatures of spare barrels 2016-02-27 00:29:30 -03:00
fnc_updateTemperature.sqf Track temperatures of spare barrels 2016-02-27 00:29:30 -03:00
fnc_updateTemperatureThread.sqf Restrict temp update to current weapon, and only primary or handgun 2016-01-23 11:48:23 -03:00
script_component.hpp Modernize code 2015-12-28 16:04:56 -06:00