ACE3/addons/scopes/functions/fnc_getOptics.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Gets the optic classnames of all currently equipped weapons.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* 0: Optic of primary <STRING>
* 1: Optic of secondary <STRING>
* 2: Optic of handgun <STRING>
*
* Example:
* [player] call ace_scopes_fnc_getOptics
*
* Public: No
*/
params ["_unit"];
private _optics = ["", "", ""];
if (!(_unit isKindOf "CAManBase")) exitWith {_optics};
{
if (count _x >= 2) then {
_optics set [_forEachIndex, _x select 2];
};
} forEach [primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit];
_optics