ACE3/addons/advanced_ballistics
2015-05-19 18:52:17 +02:00
..
functions Added a new module option for advanced ballistics: 2015-05-17 11:45:55 +02:00
UI Move wind display resources to weather 2015-04-06 00:12:22 -03:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Added a new module option for advanced ballistics: 2015-05-17 11:45:55 +02:00
CfgEventHandlers.hpp Implemented a new logic that decides when to use AB. 2015-04-09 20:27:10 +02:00
CfgVehicles.hpp Added a new module option for advanced ballistics: 2015-05-17 11:45:55 +02:00
config.cpp ace extensions class for modularity 2015-04-20 18:48:58 +02:00
initKeybinds.sqf Initial categories 2015-04-30 22:02:20 +02:00
README.md Updated the readme 2015-04-07 21:24:09 +02:00
RscTitles.hpp Replaced tabs with spaces 2015-04-07 21:27:04 +02:00
script_component.hpp Moved all temperature calculations into the weather module. 2015-05-14 16:07:41 +02:00
stringtable.xml PL translation for new advanced ballistics option 2015-05-19 18:52:17 +02:00
XEH_postInit.sqf Config caching is now done in the uiNamespace 2015-05-08 18:43:26 +02:00
XEH_preInit.sqf Merge pull request #1057 from acemod/abConfigCaching 2015-05-13 11:30:21 +02:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.