ACE3/addons/common/functions/fnc_setApproximateVariablePublic.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

42 lines
1.1 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: esteldunedain
* Publish a variable if it's different enough from the previously published value.
*
* Arguments:
* 0: Object the variable should be assigned to <OBJECT>
* 1: Name of the variable <STRING>
* 2: Value of the variable <ANY>
* 3: Absolute tolerance <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, "balls", 2, 0.1] call ace_common_fnc_setApproximateVariablePublic;
*
* Public: No
*/
params ["_object", "_varName", "_value", "_tolerance"];
TRACE_4("params",_object,_varName,_value,_tolerance);
// Set exact new value locally
_object setVariable [_varName, _value];
// Exit if in SP - "duh"
if (!isMultiplayer) exitWith {};
// If new value is not different
private _oldVarName = format ["ACE_oldValue_%1", _varName];
private _oldValue = _object getVariable [_oldVarName, -100000];
// Exit if new value is not different enough from the old onedifferent
if (abs(_value - _oldValue) < _tolerance) exitWith {};
// Publish the new value:
_object setVariable [_varName, _value, true];
_object setVariable [_oldVarName, _value];
TRACE_2("Published variable:", _varName, _value);