ACE3/addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

37 lines
1.1 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: marc_book
* Starts refueling/recharging the 'Dartar' UAVs
*
* Arguments:
* 0: Player <OBJECT>
* 1: UAV <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, theUAV] call ace_logistics_uavbattery_fnc_refuelUAV
*
* Public: No
*/
params ["_caller", "_target"];
if (!(_this call FUNC(canRefuelUAV))) exitWith {};
private _onFinish = {
(_this select 0) params ["_caller", "_target"];
_caller removeItem "ACE_UAVBattery";
playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10];
[QEGVAR(common,setFuel), [_target, 1], [_target]] call CBA_fnc_targetEvent; //setFuel is local
};
private _onFailure = {
(_this select 0) params ["_caller", "_target"];
[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
};
[_caller, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
[10, [_caller, _target], _onFinish, _onFailure, (localize LSTRING(Battery_Recharge)), {(_this select 0) call FUNC(canRefuelUAV)}] call EFUNC(common,progressBar);