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41 lines
1.0 KiB
Plaintext
41 lines
1.0 KiB
Plaintext
/**
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* fn_resetAllDefaults_f.sqf
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* @Descr: reset all variables that have been defined
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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private ["_unit","_oldUnit","_sets"];
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_unit = _this select 0;
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_unit setvariable ["ACE_isDead",nil,true];
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_unit setvariable ["ACE_isUnconscious", nil, true];
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if (isPlayer _unit) then {
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[true] call FUNC(setVolume);
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[false] call FUNC(disableKeyInput);
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if (["ace_medical"] call FUNC(isModLoader)) then {
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[false] call EFUNC(medical,effectBlackOut);
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};
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if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {
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// clear all disable user input
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{
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[_X, false] call FUNC(setDisableUserInputStatus);
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}foreach GVAR(DISABLE_USER_INPUT_COLLECTION);
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};
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};
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{
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if (!(_x select 4)) then {
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_unit setvariable [(_x select 0),nil,_x select 3];
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};
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}foreach ([_unit] call FUNC(getAllDefinedSetVariables));
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_unit setVariable ["ACE_forceWalkStatusNumber", 0, true];
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