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41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_unit", "_stateName"];
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// If the unit died the loop is finished
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if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE], true];
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_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
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_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME], true];
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};
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[_unit] call FUNC(handleUnitVitals);
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private _painLevel = [_unit] call FUNC(getPainLevel);
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if (_painLevel > 0) then {
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[_unit, "moan", PAIN_TO_MOAN(_painLevel)] call EFUNC(medical_engine,playInjuredSound);
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};
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// Handle spontaneous wakeup from unconsciousness
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if (GVAR(spontaneousWakeUpChance) > 0) then {
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if (_unit call FUNC(hasStableVitals)) then {
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private _lastWakeUpCheck = _unit getVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
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if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then {
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TRACE_2("Checking for wake up",_unit,GVAR(spontaneousWakeUpChance));
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_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
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if ((random 1) < GVAR(spontaneousWakeUpChance)) then {
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TRACE_1("Spontaneous wake up!",_unit);
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[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
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};
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};
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} else {
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// Unstable vitals, procrastinate the next wakeup check
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_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
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};
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};
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