..
data
Don't let flumi see these
2017-04-29 14:18:31 -05:00
functions
[Medical Rewrite] Adding respawn compatibility ( #5020 )
2017-06-17 18:28:16 -05:00
ui
Cleanup moved functions
2016-12-09 21:27:42 -06:00
$PBOPREFIX$
Add first step in medical rewrite
2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp
[Medical Rewrite] Adding respawn compatibility ( #5020 )
2017-06-17 18:28:16 -05:00
ACE_Settings.hpp
Split setUnconscious func, add spontaneousWakeUpChance setting ( #5114 )
2017-06-05 11:42:46 -05:00
CfgEden.hpp
Medical/Repair 3den Toolbox State Fix (Bug fix for #4902 ) ( #4905 )
2017-02-18 12:27:36 -06:00
CfgEventHandlers.hpp
[Medical Rewrite] Adding respawn compatibility ( #5020 )
2017-06-17 18:28:16 -05:00
CfgFactionClasses.hpp
Add stringtables and items
2016-07-15 12:21:56 +02:00
CfgVehicles.hpp
Add load,unload and radial actions ( #5270 )
2017-06-15 14:35:33 -05:00
CfgWeapons.hpp
Implemented Medkit (works like in ACE2)
2016-12-08 18:11:24 +01:00
config.cpp
Moved heart beat sounds to medical ui
2017-01-29 21:59:24 +01:00
script_component.hpp
Clenaup / Debug
2017-04-26 10:16:09 -05:00
script_macros_config.hpp
use common header file for medical components
2016-10-06 22:40:36 +02:00
script_macros_medical.hpp
Add load,unload and radial actions ( #5270 )
2017-06-15 14:35:33 -05:00
stringtable.xml
Split setUnconscious func, add spontaneousWakeUpChance setting ( #5114 )
2017-06-05 11:42:46 -05:00
XEH_postInit.sqf
More debug monitor stuff
2017-04-29 12:58:35 -05:00
XEH_preInit.sqf
Reload medical configs into extension on save load ( #4941 )
2017-03-08 19:33:28 +01:00
XEH_PREP.hpp
[Medical Rewrite] Adding respawn compatibility ( #5020 )
2017-06-17 18:28:16 -05:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00