ACE3/documentation/feature/vehicles.md
Dharma Bellamkonda 1227d6e3fb Create missing documentation placeholders
Creates placeholder documentation for modules which did not previously
have any. If a module had the same name and apparent purpose as a module
from AGM, AGM's documentation was imported into the placeholder.

These documentation are useful to users for explaining what ACE3
changes. They are also useful to community admins who want to create a
custom distribution of ACE3 and need to know which modules to disable.

The documentation needs to be significantly fleshed out before it's
ready for public consumption, but this should be a helpful start.
2015-05-12 18:28:18 -06:00

1.8 KiB

layout title group parent
wiki Vehicles feature wiki

Overview

Speedlimiter

Adds ability to limit the max. speed of any vehicle.

Engine start delay

The engine has to be started before the vehicle can move. Starting the engine takes aprox. 1 to 2 seconds.

Fuel capacity

The range of all vehicle gets signifigantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma. A full vehicle on mission start should still most likely never need a refueling during a mission.

Main gun muzzles

APCs and Tanks now share a muzzle for all ammunition types of their main guns. This prevents an exploit that skips the reloading time of a round or clip while changing the ammunition type. Also makes it possible to switch between ammunition types using the scroll wheel like in Arma 2.

Boat machine gun tracers

NATO and AAF armed boats now use their respective tracer colours like any vehicle when they fire their rear gun. (Red for BluFor, yellow for Indep)

Improved smoke launcher of Fennek (Strider)

Reduced smoke shell count and launch angle of the AAF Fennek to match the models smoke launcher.

Stabilized optic of Fennek (Strider)

Stabilizes the commander's view in the Fennek (Strider).

Vehicle mounted machine guns ROF

The rate of fire of vehicle mounted miniguns and machine guns is adjusted to match real life values.

120mm gun and mortar behavior

MBT main guns and mortars can no longer lock on enemies. The AT rounds of both now have raised cost values to encourage the AI to not use those rounds against foot soldiers over their machine guns or HE rounds.

Usage

Short overview of how to use the feature, e.g. menu options, key bindings, instructions. May not apply to all modules.

Dependencies

List of modules that must be present for this module to work.