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Launchers reloaded by an external player will be instantly loaded since the external player already has to go through a loading bar. |
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.. | ||
fnc_addMissileReloadActions.sqf | ||
fnc_canLoad.sqf | ||
fnc_getLoadableMissiles.sqf | ||
fnc_load.sqf | ||
fnc_reloadLauncher.sqf | ||
script_component.hpp |