ACE3/addons/map
PabstMirror e6683e8077
Add slider settings (#5920)
* Add slider settings

* WARNING to INFO

* tweak scopes / adv fatigue
2017-12-16 11:51:15 -06:00
..
functions Map - Don't move map when player is dead (#5843) 2017-12-02 11:57:36 -06:00
UI Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
Cfg3DEN.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgAmmo.hpp Make flashlight on/off + glow a PVAR. 2016-06-17 17:18:06 -07:00
CfgEventHandlers.hpp Make flashlight on/off + glow a PVAR. 2016-06-17 17:18:06 -07:00
CfgLights.hpp Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
CfgMarkers.hpp Re enable all markers (except civ and quantity) (#5376) 2017-09-18 11:18:02 -05:00
CfgSounds.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgWeapons.hpp Map - Allow the pistol flashlight to do illumination (#5766) 2017-11-14 14:40:24 +01:00
config.cpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
Effects.hpp Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update Japanese translation (#5891) 2017-12-12 17:17:51 +01:00
XEH_postInitClient.sqf Customized map lighting for vehicle interiors (#5401) 2017-08-22 13:13:03 -05:00
XEH_postInitServer.sqf Fix merge (was moved to XEH_postInitServer) 2016-08-25 18:56:57 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.