ACE3/addons/fcs
VyMajoris be7a579f7d Added - Portuguese translation to LaseTarget
There is no way to translate Lase Target in a faithful way to portuguese. If "Marcar com laser" is too big, "Marcar Alvo" is a solid alternative for all intents and purposes...
2015-04-09 22:50:35 -03:00
..
functions Merge branch 'master' into tabCleanup 2015-04-07 15:00:56 -03:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp manual merge 2015-04-07 23:08:17 +02:00
CfgVehicles.hpp 142 - fix inheritance changes 2015-03-28 07:50:52 +01:00
CfgWeapons.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
initKeybinds.sqf Fix the FCS keybinds 2015-03-31 18:09:14 -03:00
README.md Create README.md 2015-01-26 13:44:05 +01:00
script_component.hpp Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
stringtable.xml Added - Portuguese translation to LaseTarget 2015-04-09 22:50:35 -03:00
XEH_clientInit.sqf manual merge 2015-04-07 23:18:31 +02:00
XEH_preInit.sqf Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate 2015-04-03 09:49:41 -07:00

ace_fcs

Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.