ACE3/addons/tagging
Psycool 61f74831a1
Korean Translation 100% done (#8899)
* Korean Translation 100% done

fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original

* Something Edited

edit incorrect translation and add typo correction
2022-05-09 20:28:28 -05:00
..
data Cleanup of old files 2015-07-21 16:56:13 +02:00
functions General - Utilize isNotEqualTo command (#8732) 2021-12-18 17:15:32 -06:00
sounds Updated sound & anim, added ground tagging 2015-07-12 20:42:33 +02:00
UI Add Tagging module icon 2016-07-24 20:08:53 +02:00
$PBOPREFIX$ Tagging initial commit 2015-07-07 01:40:32 +02:00
ACE_Settings.hpp Tagging - Convert to CBA Settings (#7336) 2019-12-26 20:38:36 -06:00
ACE_Tags.hpp Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgWeapons.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
initSettings.sqf General - Setting category cleanup (#8640) 2021-10-30 16:42:47 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Korean Translation 100% done (#8899) 2022-05-09 20:28:28 -05:00
XEH_postInit.sqf Tagging - Cache tagging static models (#6804) 2019-02-17 11:41:25 -06:00
XEH_preInit.sqf Tagging - Convert to CBA Settings (#7336) 2019-12-26 20:38:36 -06:00
XEH_PREP.hpp Tagging - Add support for mission Tags (#7710) 2020-06-19 10:36:47 -05:00
XEH_preStart.sqf Tagging - Remove useless isClass check in configClasses (#8017) 2020-11-29 19:21:41 +01:00

ace_tagging

Adds a can of spray paint which allows you to tag buildings, walls and other static objects.