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49b5a0ea86
* Cleanup frag component * Optimize fnc_addTrack * Add additional cleanup * Please work? * Add more cleanup * Fix script errors * Fix/optimize spalling * Add missing changes
128 lines
5.0 KiB
Plaintext
128 lines
5.0 KiB
Plaintext
//fnc_doSpall.sqf
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#include "script_component.hpp"
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// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
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params ["_hitData", "_hitPartDataIndex"];
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private _initialData = GVAR(spallHPData) select (_hitData select 0);
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_initialData params ["_hpId", "_object", "_roundType", "_round", "_curPos", "_velocity"];
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private _hpData = (_hitData select 1) select _hitPartDataIndex;
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(_hpData select 0) removeEventHandler ["hitPart", _hpId];
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private _caliber = getNumber (configFile >> "CfgAmmo" >> _roundType >> "caliber");
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _roundType >> "explosive");
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private _idh = getNumber (configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange");
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if !(_caliber >= 2.5 || {(_explosive > 0 && {_idh >= 1})}) exitWith {};
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// ACE_player sideChat format ["BBBB"];
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private _exit = false;
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private _vm = 1;
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private _oldVelocity = vectorMagnitude _velocity;
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private _curVelocity = vectorMagnitude (velocity _round);
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if (alive _round) then {
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private _diff = _velocity vectorDiff (velocity _round);
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private _polar = _diff call CBA_fnc_vect2polar;
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// ACE_player sideChat format ["polar: %1", _polar];
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if (abs (_polar select 1) > 45 || {abs (_polar select 2) > 45}) then {
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if (_caliber < 2.5) then {
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// ACE_player sideChat format ["exit!"];
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_exit = true;
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} else {
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SUB(_vm,_curVelocity / _oldVelocity);
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};
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};
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};
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if (_exit) exitWith {};
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private _unitDir = vectorNormalized _velocity;
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private _pos = _hpData select 3;
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private _spallPos = [];
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for "_i" from 0 to 100 do {
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private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i));
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private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1)));
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// _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]];
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// NOU_TRACES pushBack _data;
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if (!lineIntersects [_pos1, _pos2]) exitWith {
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// ACE_player sideChat format ["FOUND!"];
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_spallPos = _pos2;
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};
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};
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if (_spallPos isEqualTo []) exitWith {};
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private _spallPolar = _velocity call CBA_fnc_vect2polar;
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if (_explosive > 0) then {
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// ACE_player sideChat format ["EXPLOSIVE!"];
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private _warn = false;
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private _c = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE));
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if (_c == 0) then {_c = 1; _warn = true;};
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private _m = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL));
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if (_m == 0) then {_m = 2; _warn = true;};
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private _k = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K));
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if (_k == 0) then {_k = 1 / 2; _warn = true;};
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private _gC = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C));
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if (_gC == 0) then {_gC = 2440; _warn = true;};
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if (_warn) then {
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WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release
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};
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private _fragPower = (((_m / _c) + _k) ^ - (1 / 2)) * _gC;
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_spallPolar set [0, _fragPower * 0.66];
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};
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private _fragTypes = [
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QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small),
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QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium),
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QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge),
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QGVAR(spall_huge)
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];
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// diag_log text format ["SPALL POWER: %1", _spallPolar select 0];
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private _spread = 15 + (random 25);
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private _spallCount = 5 + (random 10);
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for "_i" from 1 to _spallCount do {
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private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2));
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private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2));
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if (abs _elev > 90) then {
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ADD(_dir,180);
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};
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_dir = _dir % 360;
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private _vel = (_spallPolar select 0) * 0.33 * _vm;
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_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
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private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
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private _fragType = round (random ((count _fragTypes) - 1));
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private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
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_fragment setPosASL _spallPos;
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_fragment setVelocity _spallFragVect;
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if (GVAR(traceFrags)) then {
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[ACE_player, _fragment, [1, 0.5, 0, 1]] call FUNC(addTrack);
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};
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};
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_spread = 5 + (random 5);
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_spallCount = 3 + (random 5);
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for "_i" from 1 to _spallCount do {
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private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2));
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private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2));
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if (abs _elev > 90) then {
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ADD(_dir,180);
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};
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_dir = _dir % 360;
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private _vel = (_spallPolar select 0) * 0.55 * _vm;
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_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
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private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
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private _fragType = round (random ((count _fragTypes) - 1));
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private _fragment = (_fragTypes select _fragType) createVehicleLocal [0, 0, 10000];
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_fragment setPosASL _spallPos;
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_fragment setVelocity _spallFragVect;
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if (GVAR(traceFrags)) then {
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[ACE_player, _fragment, [1, 0, 0, 1]] call FUNC(addTrack);
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};
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};
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