ACE3/addons/common/dev/test_cfgPatches.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
// PabstMirror
// ["cfgPatches"] call ace_common_fnc_runTests;
diag_log text format ["--- Checking CfgPatches --- "];
private _testPass = true;
// All ace cfgPatches
private _allPatches = "(configName _x) select [0,3] == 'ace'" configClasses (configFile >> "CfgPatches");
// Get all units[]
private _allUnits = [];
{
_allUnits append ((getArray (_x >> "units")) apply { toLower _x });
} forEach _allPatches;
{
private _class = configFile >> "CfgVehicles" >> _x;
if (isNull _class) then {
WARNING_1("in units[] but null - %1", _x);
_testPass = false;
} else {
// if (((getNumber (_class >> "scope")) != 2) && {((getNumber (_class >> "scopeCurator")) != 2)}) then {
// WARNING_2("in units[] but not public - %1 from %2", configName _class, configSourceMod _class);
// _testPass = false;
// };
};
} forEach _allUnits;
// Get all weapons[]
private _allWeapons = [];
{
_allWeapons append ((getArray (_x >> "weapons")) apply { toLower _x });
} forEach _allPatches;
{
private _class = configFile >> "CfgWeapons" >> _x;
if (isNull _class) then {
WARNING_1("in weapons[] but null - %1", _x);
_testPass = false;
} else {
// if (((getNumber (_class >> "scope")) != 2) && {((getNumber (_class >> "scopeCurator")) != 2)}) then {
// WARNING_2("in weapons[] but not public - %1 from %2", configName _class, configSourceMod _class);
// _testPass = false;
// };
};
} forEach _allWeapons;
// Check if all public vics are defined in a cfgPatch
private _vics = "(configName _x) select [0,3] == 'ace'" configClasses (configFile >> "CfgVehicles");
{
if (((getNumber (_x >> "scope")) == 2) || {((getNumber (_x >> "scopeCurator")) == 2)}) then {
if (!((toLower configName _x) in _allUnits)) then {
WARNING_2("Not in any units[] - %1 from %2", configName _x, configSourceMod _x);
_testPass = false;
};
};
} forEach _vics;
// Check if all public weapons are defined in a cfgPatch
private _weapons = "(configName _x) select [0,3] == 'ace'" configClasses (configFile >> "CfgWeapons");
{
private _type = toLower configName _x;
if (((getNumber (_x >> "scope")) == 2) || {((getNumber (_x >> "scopeCurator")) == 2)}) then {
if (!((toLower configName _x) in _allWeapons)) then {
WARNING_2("Not in any weapons[] - %1 from %2", configName _x, configSourceMod _x);
_testPass = false;
};
};
} forEach _weapons;
_testPass