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ACE3/docs/wiki/feature/advanced-ballistics.md
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layout, title, description, group, category, parent, mod, version
layout title description group category parent mod version
wiki Advanced Ballistics The advanced ballistics module improves internal and external ballistics. feature realism wiki ace
major minor patch
3 0 0

1. Overview

The Advanced Ballistics module improves internal and external ballistics.

1.1 Features

  • Drag modelling based on real-world ballistic coefficients.
  • Ambient air density (air pressure, temperature, humidity) affects drag.
  • Wind affects drag and deflects the trajectory.
  • Wind speed varies with altitude.
  • Terrain features, buildings and other objects disrupt the wind.
  • Magnus effect (spin drift)
  • Coriolis effect and Eötvös effect (Earth rotation)
  • Loss of stability during transonic flight.
  • Variable muzzle velocity based on powder burn rate and barrel length.
  • Bullet trace effect for supersonic bullets (light refraction due to air pressure waves).
  • A protractor for quickly measuring the inclination angle.

2. Usage

2.1 Enabling Advanced Ballistics

2.1.1 Editor

Advanced Ballistics module

2.1.2 Settings Framework

  • [Settings Framework]({{ site.baseurl }}/wiki/framework/settings-framework.html)

2.1.3 Enabled in-game ?

  • Pick up a [Range Card]({{ site.baseurl }}/wiki/feature/rangecard.html) and open it. Advanced Ballistics vs Default Ballistic

2.2 Protractor

  • You need a compatible weapon.
  • Press Ctrl+⇧ Shift+K.
  • Red line indicates the current inclination angle in degrees.
  • Protractor will disappear if you lower or holster your weapon.

3. Dependencies

{% include dependencies_list.md component="advanced_ballistics" %}