ACE3/addons/field_rations
Apricot c1c1433c44
Translations - Improve and Add Japanese (#9357)
* update japanese

* full-width to half-width

* more tweak
2023-08-31 11:24:35 -05:00
..
anim
data
functions Arsenal - Add Tools category and moveOnOverwrite parameter to FUNC(addCustomRightPanelButton) (#9247) 2023-07-21 22:39:48 +03:00
sounds
ui
$PBOPREFIX$
Cfg3DEN.hpp
CfgEventHandlers.hpp
CfgMoves.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgSounds.hpp
CfgUIGrids.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgVehicles.hpp Field Rations - Add water supply to well from Contact DLC (#9168) 2023-03-15 23:43:53 -05:00
CfgWeapons.hpp Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00
config.cpp
initSettings.sqf
README.md
RscTitles.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
script_component.hpp Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00
stringtable.xml Translations - Improve and Add Japanese (#9357) 2023-08-31 11:24:35 -05:00
XEH_postInit.sqf
XEH_preInit.sqf Arsenal - Add Tools category and moveOnOverwrite parameter to FUNC(addCustomRightPanelButton) (#9247) 2023-07-21 22:39:48 +03:00
XEH_PREP.hpp Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00
XEH_preStart.sqf Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00

ace_field_rations

Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.

ACEX Conversion - things still using acex prefix

  • All settings
  • CfgUIGrids Entry
  • CfgWeapon Configs (e.g. acex_field_rations_thirstQuenched)
  • CfgVehicles Configs (e.g. acex_field_rations_waterSupply)
  • Events (acex_rationConsumed, acex_rationRefilled)
  • Player setVars for thirst/hunger (e.g. player getVariable "acex_field_rations_thirst")