.. |
fnc_applyAnimAfterRagdoll.sqf
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Medical Engine - Fix death animation hash keys (#10067)
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2024-06-13 14:11:21 +02:00 |
fnc_damageBodyPart.sqf
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General - Replace toLower with toLowerANSI where applicable (#9790)
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2024-03-07 22:08:13 +01:00 |
fnc_disableThirdParty.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_getHitpointArmor.sqf
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Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
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2023-11-10 19:49:09 -03:00 |
fnc_getItemArmor.sqf
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Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
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2023-10-24 15:15:47 -04:00 |
fnc_handleDamage.sqf
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Medical - Cleanup refs to hdBracket (#10064)
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2024-06-11 14:37:43 -03:00 |
fnc_lockUnconsciousSeat.sqf
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Medical Engine - Allow disabling seat locking on vehicle types (#10123)
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2024-07-21 14:31:57 -05:00 |
fnc_setStructuralDamage.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_setUnconsciousAnim.sqf
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General - Convert vehicle to objectParent (#9801)
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2024-03-26 09:54:06 -03:00 |
fnc_unlockUnconsciousSeat.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_updateBodyPartVisuals.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_updateDamageEffects.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |