ACE3/addons/spectator/functions/fnc_cam_setVisionMode.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: kymckay
* Function used to select the camera vision mode
*
* Arguments:
* 0: New vision mode <NUMBER>
*
* Return Value:
* None
*
* Example:
* [-1] call ace_spectator_fnc_cam_setVisionMode
*
* Public: No
*/
params ["_newVision"];
private _oldVision = GVAR(camVision);
private _visions = GVAR(availableVisions);
// If new vision isn't available then keep current (unless current also isn't)
if !(_newVision in _visions) then {
_newVision = _visions select ((_visions find _oldVision) max 0);
};
// Vision mode does not apply to fps view
if (GVAR(camMode) != MODE_FPS) then {
// 0+ are all thermal vision types
if (_newVision < 0) then {
false setCamUseTi 0;
camUseNVG (_newVision >= VISION_NVG);
} else {
true setCamUseTi _newVision;
};
// Give user feedback that vision mode changed
if (_newVision != _oldVision) then {
playSound "RscDisplayCurator_visionMode";
GVAR(camVision) = _newVision;
};
};