ACE3/addons/vehicles/functions/fnc_speedLimiter.sqf
Broström.A | Evul 0c85f5f339
Vehicles - Utilize setCruiseControl for speed limiter (#8273)
* Change speed limiter to utalize setCruiseControl
Kept setVelocity with a +2 to speed check to make vehicle slow down downhill and to slow it down when enabled.

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-13 16:58:09 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Toggle speed limiter for Driver in Vehicle.
*
* Arguments:
* 0: Driver <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, car] call ace_vehicles_fnc_speedLimiter
*
* Public: No
*/
params ["_driver", "_vehicle"];
if (GVAR(isSpeedLimiter)) exitWith {
[localize LSTRING(Off)] call EFUNC(common,displayTextStructured);
playSound "ACE_Sound_Click";
_vehicle setCruiseControl [0, false];
GVAR(isSpeedLimiter) = false;
};
(getCruiseControl _vehicle) params ["_speedLimit"];
if (_speedLimit != 0) exitWith { TRACE_1("speed limit set by external source",_speedLimit); };
[localize LSTRING(On)] call EFUNC(common,displayTextStructured);
playSound "ACE_Sound_Click";
GVAR(isSpeedLimiter) = true;
GVAR(speedLimit) = speed _vehicle max 5;
[{
params ["_args", "_idPFH"];
_args params ["_driver", "_vehicle"];
if (GVAR(isUAV)) then {
private _uavControll = UAVControl _vehicle;
if ((_uavControll select 0) != _driver || _uavControll select 1 != "DRIVER") then {
GVAR(isSpeedLimiter) = false;
_vehicle setCruiseControl [0, false];
};
} else {
if (_driver != driver _vehicle) then {
GVAR(isSpeedLimiter) = false;
_vehicle setCruiseControl [0, false];
};
};
if (!GVAR(isSpeedLimiter)) exitWith {
_vehicle setCruiseControl [0, false];
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
getCruiseControl _vehicle params ["_currentSpeedLimit"];
if (_currentSpeedLimit != GVAR(speedLimit)) then {
_vehicle setCruiseControl [GVAR(speedLimit), false];
};
}, 0, [_driver, _vehicle]] call CBA_fnc_addPerFrameHandler;