ACE3/addons/gunbag/functions/fnc_canInteract.sqf

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/*
* Author: Ir0n1E
* Check if client able to interact with gunbag.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* <NUMBER> -1: can't interact 0: empty gunbag 1: full gunbag
*
* Example:
* _canInteract = [player, target] call ace_gunbag_fnc_canInteract
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
private _result = -1;
private _gunbag = backpackContainer _target;
private _weapon = primaryWeapon _unit;
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then {
_result = 0;
};
if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon == ""}) then {
_result = 1;
};
_result