ACE3/addons/gunbag/functions/fnc_canInteract.sqf

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/*
* Author: Ir0n1E
* Check if client able to interact with gunbag.
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*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* <NUMBER> -1: can't interact 0: empty gunbag 1: full gunbag
*
* Example:
* _canInteract = [player, target] call ace_gunbag_fnc_canInteract
*
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* Public: No
*/
#include "script_component.hpp"
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params ["_unit", "_target"];
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private _result = -1;
private _gunbag = backpackContainer _target;
private _weapon = primaryWeapon _unit;
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if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then {
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_result = 0;
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};
if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon == ""}) then {
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_result = 1;
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};
_result