ACE3/addons/cargo/XEH_postInit.sqf
Jasper 257d9536cc
Cargo - Add ability to add custom name to cargo objects (#8023)
* First Push

Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.

Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.

Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.

* Add extra stringtable

Forgot to add the UI to the stringtable.

* Update fnc_renameObject.sqf

fixing tabs

* Show custom name only behind

Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".

* Added "Hide Rename Action" setting

Also removed an unused _itemClass from postInit.

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update AUTHORS.txt

Added my name

* Applied the sugesstions.

* Fixed function crash

* Moved to dialog.

* Removed unused comment/code

* Update renameMenu.hpp

Fixed tabs to spaces.

* Update renameMenu.hpp

* move rename to common

* Update addons/arsenal/ui/RscAttributes.hpp

* style and use addActionToObject

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 17:42:38 -05:00

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#include "script_component.hpp"
["ace_addCargo", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler;
[QGVAR(paradropItem), {
params ["_item", "_vehicle"];
private _unloaded = [_item, _vehicle] call FUNC(paradropItem);
if (_unloaded && {GVAR(openAfterUnload) in [2, 3]}) then {
GVAR(interactionVehicle) = _vehicle;
GVAR(interactionParadrop) = true;
createDialog QGVAR(menu);
};
}] call CBA_fnc_addEventHandler;
["ace_loadCargo", {
params ["_item", "_vehicle"];
TRACE_2("LoadCargo EH",_item,_vehicle);
private _loaded = [_item, _vehicle] call FUNC(loadItem);
// Show hint as feedback
private _hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
private _itemName = [_item, true] call FUNC(getNameItem);
private _vehicleName = getText (configOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_loaded) then {
// Invoke listenable event
["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
};
}] call CBA_fnc_addEventHandler;
["ace_unloadCargo", {
params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); //returns true if sucessful
// Show hint as feedback
private _hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
private _itemName = [_item, true] call FUNC(getNameItem);
private _vehicleName = getText (configOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_unloaded && {GVAR(openAfterUnload) in [1, 3]}) then {
GVAR(interactionVehicle) = _vehicle;
GVAR(interactionParadrop) = false;
createDialog QGVAR(menu);
};
// TOOO maybe drag/carry the unloaded item?
}] call CBA_fnc_addEventHandler;
[QGVAR(serverUnload), {
params ["_item", "_emptyPosAGL"];
_item hideObjectGlobal false;
_item setPosASL (AGLtoASL _emptyPosAGL);
[_item, "blockDamage", "ACE_cargo", false] call EFUNC(common,statusEffect_set);
}] call CBA_fnc_addEventHandler;
// Private events to handle adding actions globally via public functions
[QGVAR(initObject), DFUNC(initObject)] call CBA_fnc_addEventHandler;
[QGVAR(initVehicle), DFUNC(initVehicle)] call CBA_fnc_addEventHandler;
GVAR(vehicleAction) = [
QGVAR(openMenu), localize LSTRING(openMenu), "",
{
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(interactionVehicle) = _target;
GVAR(interactionParadrop) = false;
createDialog QGVAR(menu);
},
{
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) &&
{(_target getVariable [QGVAR(hasCargo), getNumber (configOf _target >> QGVAR(hasCargo)) == 1])} &&
{locked _target < 2} &&
{([_player, _target] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE} &&
{alive _target} &&
{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)}
}
] call EFUNC(interact_menu,createAction);
GVAR(objectActions) = [
[QGVAR(renameObject), LELSTRING(common,rename), "", //TODO: add icon, maybe a pencil couldn't find it before.
{
GVAR(interactionVehicle) = _target;
createDialog QGVAR(renameMenu);
},
{
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) &&
{GVAR(enableRename)} &&
{(_target getVariable [QGVAR(canLoad), getNumber (configOf _target >> QGVAR(canLoad))]) in [true, 1]} &&
{alive _target} &&
{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
{!((typeOf _target) in ["ACE_Wheel", "ACE_Track"])} && // Exclude Wheel and Track
{!(_target iskindOf "Land_CanisterFuel_F")} // Exclude Fuel Canisters
}
] call EFUNC(interact_menu,createAction),
[QGVAR(load), localize LSTRING(loadObject), "a3\ui_f\data\IGUI\Cfg\Actions\loadVehicle_ca.paa",
{
params ["_target", "_player"];
[_player, _target] call FUNC(startLoadIn);
},
{
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) &&
{(_target getVariable [QGVAR(canLoad), getNumber (configOf _target >> QGVAR(canLoad))]) in [true, 1]} &&
{locked _target < 2} &&
{alive _target} &&
{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
{((nearestObjects [_target, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)]) findIf {
private _hasCargoConfig = 1 == getNumber (configOf _x >> QGVAR(hasCargo));
private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
(_hasCargoConfig || {_hasCargoPublic}) && {_x != _target} && {alive _x} && {locked _x < 2} &&
{([_target, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
}) > -1}
},
LINKFUNC(addCargoVehiclesActions)
] call EFUNC(interact_menu,createAction)
];
// find all remaining configured classes and init them, see XEH_preStart.sqf
private _vehicleClassesAddAction = call (uiNamespace getVariable [QGVAR(initializedVehicleClasses), {[]}]);
{
[_x, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass);
} forEach _vehicleClassesAddAction;
GVAR(initializedVehicleClasses) append _vehicleClassesAddAction;
private _objectClassesAddAction = call (uiNamespace getVariable [QGVAR(initializedItemClasses), {[]}]);
{
private _objectClass = _x;
{
[_objectClass, 0, ["ACE_MainActions"], _x] call EFUNC(interact_menu,addActionToClass);
} forEach GVAR(objectActions);
} forEach _objectClassesAddAction;
GVAR(initializedItemClasses) append _objectClassesAddAction;
private _vehicleClassesAddClassEH = call (uiNamespace getVariable [QGVAR(vehicleClasses_classEH), {[]}]);
{
[_x, "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
} forEach _vehicleClassesAddClassEH;
private _objectClassesAddClassEH = call (uiNamespace getVariable [QGVAR(objectClasses_classEH), {[]}]);
{
[_x, "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
} forEach _objectClassesAddClassEH;