ACE3/addons/laserpointer
GhostIsSpooky 998f86f034
General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
..
functions Use modelToWorldVisualWorld (#8489) 2021-10-10 15:37:05 +02:00
$PBOPREFIX$ add day laser pointer 2015-01-17 23:38:13 +01:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgJointRails.hpp Remove duplicate class declaration from laserpointer (#7218) 2019-10-02 23:28:00 +02:00
CfgVehicles.hpp toggle laser vs ir laser 2015-04-14 00:32:09 +02:00
CfgWeapons.hpp Add IR beam to visible laser mode 2018-03-22 13:24:11 +01:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
initSettings.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Optimize Laserpointer (#4859) 2017-02-10 12:47:08 -06:00
stringtable.xml Turkish Language Update (#7446) 2020-01-16 21:14:23 -06:00
XEH_postInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_preInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_PREP.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laserpointer

Adds a laser pointer visible during the day.