ACE3/docs/wiki/framework
Brandon Danyluk c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
..
advanced-ballistics-framework.md Advanced Ballistics - wiki/framework update 2017-11-23 14:36:36 +01:00
advanced-fatigue-framework.md Update docs and stringtable.xml 2017-11-15 12:22:56 -05:00
advanced-throwing-framework.md Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031) 2021-02-27 11:04:43 -06:00
arsenal-framework.md Arsenal - Add on loadout delete event (#8294) 2021-06-27 21:08:39 +02:00
atragmx-framework.md Consitently capitalize first letters of wiki titles (#6615) 2018-10-05 15:20:50 +02:00
cargo-framework.md Wiki - Update "ace_cargo_fnc_loadItem" arguments (#7158) 2019-09-02 11:39:32 -05:00
checkPBOs-framework.md fix wiki suggesting activatedAddon to export addon list 2017-10-26 09:05:30 +02:00
cookoff-framework.md Disable cookoff on RCWS turrets (#5605) 2017-11-30 17:07:46 -06:00
crew-served-weapons-framework.md Overhaul CSW docs (#8206) 2021-04-12 08:52:53 +02:00
disposables-framework.md Apply suggestions from code review 2019-10-17 13:28:05 -05:00
dragging-framework.md Dragging - Add more objects configs (#8104) 2021-07-23 16:11:57 +02:00
events-framework.md Explosives - Add exclusion from dynamic defuse action (#8171) 2021-10-11 15:49:27 -05:00
explosives-framework.md Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
fastroping-framework.md Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) 2019-04-25 13:31:36 -05:00
fire-framework.md Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00
frag-framework.md Add Pentolite Gurney constant to wiki (#5413) 2017-08-09 11:34:35 +01:00
goggles-framework.md Fix some event names on wiki (#5254) 2017-06-08 14:31:27 -05:00
grenades-framework.md Add support for N-bangs (#6848) 2019-05-11 23:43:32 -05:00
gunbag-framework.md Move gunbag type from inheritance to config property (#7022) 2019-06-04 20:00:55 -05:00
hearing-framework.md Add version information to most wiki feature and framework pages (#4303) 2016-08-30 15:49:04 +02:00
huntIR-framework.md Add version information to most wiki feature and framework pages (#4303) 2016-08-30 15:49:04 +02:00
index.html Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307) 2016-09-08 21:19:07 +02:00
interactionMenu-framework.md Update wiki description of interaction framework (#7143) 2019-09-04 18:47:46 +02:00
javelin-framework.md Add version information to most wiki feature and framework pages (#4303) 2016-08-30 15:49:04 +02:00
map-framework.md Map wiki fix (#5446) 2017-08-22 20:33:26 +02:00
missile-guidance-framework.md Fix typos in missile guidance framework wiki page (#5999) 2018-01-01 10:51:59 -06:00
missionmodules-framework.md Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307) 2016-09-08 21:19:07 +02:00
modules-framework.md Add module documentation (#4297) 2016-11-25 00:11:27 +01:00
nightvision-framework.md Nightvision - Enable setting NVG effects scale mid-mission (#6627) 2019-12-11 10:38:43 -06:00
overheating-framework.md Overheating - Add cook off and rate of fire features and additional customization settings (#8064) 2021-10-14 10:47:52 -05:00
overpressure-framework.md Fix some event names on wiki (#5254) 2017-06-08 14:31:27 -05:00
parachute-framework.md Parachute - Add failure chance (#8226) 2021-04-30 22:48:02 -05:00
pylons-framework.md Add pylon whitelist option (#6080) 2018-01-28 15:38:48 -06:00
rearm-framework.md Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) 2017-06-08 11:47:52 -05:00
refuel-framework.md Fix refuel framework page build failure (#5664) 2017-10-24 11:14:25 -05:00
reloadlaunchers-framework.md Fix some event names on wiki (#5254) 2017-06-08 14:31:27 -05:00
repair-framework.md Add repair feature to wiki (#5247) 2017-06-09 09:11:00 -05:00
respawn-framework.md Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307) 2016-09-08 21:19:07 +02:00
scopes-framework.md Scopes - wiki/framework update (#5799) 2017-11-22 11:28:54 +01:00
settings-framework.md Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
slideshow-framework.md Documentation - Remove slideshow note (#7715) 2020-10-29 11:36:41 -05:00
spectator-framework.md Spectator - Add display loaded and unloaded events (#7720) 2020-06-05 20:13:10 -05:00
switchunits-framework.md Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307) 2016-09-08 21:19:07 +02:00
tagging-framework.md Tagging - Add support for mission Tags (#7710) 2020-06-19 10:36:47 -05:00
ui-framework.md Add version information to most wiki feature and framework pages (#4303) 2016-08-30 15:49:04 +02:00
vehicledamage-framework.md Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) 2021-10-14 10:49:27 -05:00
vehiclelock-framework.md Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307) 2016-09-08 21:19:07 +02:00
vehicles-framework.md Vehicles - Add configurable engine startup delay (#8327) 2021-07-27 12:47:07 -05:00
weather-framework.md Documentation - Weather module update (#5748) 2017-12-20 14:20:20 -06:00
winddeflection-framework.md Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307) 2016-09-08 21:19:07 +02:00