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Documentation - Remove slideshow note (#7715)
* Documentation - Remove slideshow note Fix in Arma 3 v2.00 * Remove another issue reference
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@ -22,7 +22,6 @@ Keeping track of Arma 3 issues that need to be fixed.
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- [James2464: T82092: All Environment Rocks Should Have PhysX LODs](https://feedback.bistudio.com/T82092)
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- [Jaynus: T82046: Display event handler return values for mouse buttons should be respected](https://feedback.bistudio.com/T82046)
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- [Heisenberg: T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision](https://feedback.bistudio.com/T82108)
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- [AgentRev: T80668: setObjectTextureGlobal causing "Cannot load texture" errors when used with valid mission files](https://feedback.bistudio.com/T80668)
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- [BaerMitUmlaut: T120030: Particles do not render properly since 1.62](https://feedback.bistudio.com/T120030)
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- [Killzone_Kid: T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type](https://feedback.bistudio.com/T79689)
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- [nekoarrow: T122981: setMagazineTurretAmmo locality issue](https://feedback.bistudio.com/T122981)
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@ -25,11 +25,6 @@ Important notes:
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- You can have multiple sets of images on different screens by using multiple modules/function calls.
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- It is advisable images resolution sizes are powers of 2 (eg. 512x512) to avoid graphical glitches in them.
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<div class="panel callout">
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<h5>Note:</h5>
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<p>Mission MUST be in a PBO format (not bare folder) when used on a dedicated server with slideshow images inside a mission due to an <a href="https://feedback.bistudio.com/T80668">issue</a> to prevent errors.</p>
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</div>
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## 2. Scripting
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