ACE3/addons/common/functions/fnc_getTurretGunner.sqf

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/*
* Author: commy2
* Get the turret index of a vehicles gunner.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* Vehicle Gunner Turret indecies <ARRAY>
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_vehicle", objNull, [objNull]]];
private _turrets = allTurrets [_vehicle, true];
private _turret = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if (getNumber (_config >> "primaryGunner") == 1) exitWith {
_turret = _x;
};
false
} count _turrets;
_turret