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15036d7fd8
* Fixes BleedingCoef having impact on bloodloss KO Fixes incorrect var in setUnconscious * Changes method for checking if typeOfDamage is valid Adds check for if typeOfDamage is valid to extension version of woundsHandler * Changes collision wound location select to a weighted system to make it more lethal at faster collisions Adds collision and drowning damage types to config (drowning has no related wounds to prevent wounds being added while drowning). * Fixes unneeded space * Fixes minor mistake (body damage chance should go from 1 to 0 without ever becoming negative) |
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fnc_addHeartRateAdjustment.sqf | ||
fnc_adjustPainLevel.sqf | ||
fnc_getBloodLoss.sqf | ||
fnc_getBloodPressure.sqf | ||
fnc_getBloodVolumeChange.sqf | ||
fnc_getCardiacOutput.sqf | ||
fnc_hasStableVitals.sqf | ||
fnc_initUnit.sqf | ||
fnc_isBeingCarried.sqf | ||
fnc_isBeingDragged.sqf | ||
fnc_isInStableCondition.sqf | ||
fnc_setCardiacArrest.sqf | ||
fnc_setDead.sqf | ||
fnc_setUnconscious.sqf | ||
script_component.hpp |