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9e5c4a7ed9
* Transfer medical AI to CBA setting * Neuter the old settings module I've left the entry in CfgVehicles so that it doesn't cause errors on older missions, but it's just a dumb logic now and does nothing. * Remove medic setting * Move increaseTraining setting * Move fnc_adjustPainlevel to medical_status * Move pain and bleed coefficients to medical_status * Move advanced bandages to medical_treatment * Move advanced medication to medical_treatment * Move advanced diagnose to medical_treatment * Move wound reopening and screams settings * Move damage threshold settings * Move showPain setting * Move statemachine settings * Move pain visualisation setting * Move all treatment usage settings * Move self IV setting * Move remaining settings * Sort treatment setting string categories
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Calculates the blood volume change and decreases the IVs given to the unit.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Time since last update <NUMBER>
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* 2: Global Sync Values (bloodbags) <BOOL>
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*
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* Return Value:
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* Blood volume change (liters per second) <NUMBER>
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*
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* Example:
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* [player, 1, true] call ACE_medical_status_fnc_getBloodVolumeChange
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*
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* Public: No
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*/
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params ["_unit", "_deltaT", "_syncValues"];
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private _bloodVolume = GET_BLOOD_VOLUME(_unit);
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private _bloodVolumeChange = -_deltaT * GET_BLOOD_LOSS(_unit);
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if (!isNil {_unit getVariable QEGVAR(medical,ivBags)}) then {
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private _bloodBags = _unit getVariable [QEGVAR(medical,ivBags), []];
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private _tourniquets = GET_TOURNIQUETS(_unit);
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_bloodBags = _bloodBags apply {
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_x params ["_bagVolumeRemaining", "_type", "_bodyPart"];
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if (_tourniquets select _bodyPart == 0) then {
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private _bagChange = (_deltaT * GVAR(ivFlowRate) * IV_CHANGE_PER_SECOND) min _bagVolumeRemaining; // absolute value of the change in miliLiters
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_bagVolumeRemaining = _bagVolumeRemaining - _bagChange;
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_bloodVolumeChange = _bloodVolumeChange + (_bagChange / 1000);
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};
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if (_bagVolumeRemaining < 0.01) then {
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[]
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} else {
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[_bagVolumeRemaining, _type, _bodyPart]
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};
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};
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_bloodBags = _bloodBags - [[]]; // remove empty bags
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if (_bloodBags isEqualTo []) then {
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_unit setVariable [QEGVAR(medical,ivBags), nil, true]; // no bags left - clear variable (always globaly sync this)
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} else {
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_unit setVariable [QEGVAR(medical,ivBags), _bloodBags, _syncValues];
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};
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};
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_bloodVolumeChange
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