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21 lines
483 B
C++
21 lines
483 B
C++
#pragma once
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#include "game.hpp"
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#include "base_vehicle.hpp"
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namespace ace {
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namespace vehicledamage {
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class vehicle : public base_vehicle {
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public:
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vehicle(uint32_t id, ace::simulation::object_p object_, ace::vector3<float> position_) : base_vehicle(id, object_, position_) {}
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bool hit(gamehit *);
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protected:
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};
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typedef std::shared_ptr<vehicle> vehicle_p;
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}
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} |