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cec82be93b
* Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again
52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
/*
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* Author: L-H, commy2
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* Handles raising and lowering the dragged weapon to be able to place it on top of objects.
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*
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* Arguments:
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* 0: Scroll amount <NUMBER>
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*
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* Return Value:
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* Handled or not. <BOOL>
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*
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* Example:
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* [0.1] call ace_dragging_fnc_handleScrollWheel;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_scrollAmount"];
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private _unit = ACE_player;
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// EH is always assigned. Exit and don't overwrite input if not carrying
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false};
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// move carried item 15 cm per scroll interval
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_scrollAmount = _scrollAmount * 0.15;
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private _carriedItem = _unit getVariable [QGVAR(carriedObject), objNull];
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//disabled for persons
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if (_carriedItem isKindOf "CAManBase") exitWith {false};
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private _position = getPosATL _carriedItem;
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private _maxHeight = (_unit modelToWorldVisual [0,0,0]) select 2;
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_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
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// move up/down object and reattach at current position
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detach _carriedItem;
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// Uses this method of selecting position because setPosATL did not have immediate effect
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private _positionChange = _position vectorDiff (getPosATL _carriedItem);
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private _selectionPosition = _unit worldToModel (ASLtoAGL getPosWorld _carriedItem);
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_selectionPosition = _selectionPosition vectorAdd _positionChange;
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_carriedItem attachTo [_unit, _selectionPosition];
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//reset the carry direction
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private _direction = _carriedItem getVariable [QGVAR(carryDirection), 0];
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[QEGVAR(common,setDir), [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
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true
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