ACE3/addons/dragging/functions
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
fnc_canCarry.sqf Don't allow carrying with injured legs 2016-01-28 23:05:55 -06:00
fnc_canDrag.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_canDrop_carry.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_canDrop.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_carryObject.sqf dragging - Don't run animChanged event on all units 2016-08-03 15:35:10 -05:00
fnc_carryObjectPFH.sqf replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
fnc_dragObject.sqf dragging - Don't run animChanged event on all units 2016-08-03 15:35:10 -05:00
fnc_dragObjectPFH.sqf replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
fnc_dropObject_carry.sqf Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
fnc_dropObject.sqf use a function to do gestures 2016-07-12 16:16:01 +02:00
fnc_getWeight.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_handleAnimChanged.sqf Minor fixes, cleanup, add lint ignore directives (#5176) 2017-05-31 22:09:36 +01:00
fnc_handleKilled.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_handlePlayerChanged.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_handlePlayerWeaponChanged.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_handleScrollWheel.sqf Raise lower carry object (#5234) 2017-06-04 12:46:49 -05:00
fnc_handleUnconscious.sqf Privates / Headers 2016-01-28 12:52:53 -06:00
fnc_initObject.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_initPerson.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_isObjectOnObject.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_setCarryable.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_setDraggable.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_startCarry.sqf Increase max weapon index for large modsets (#5054) 2017-05-12 13:12:39 -05:00
fnc_startCarryPFH.sqf replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
fnc_startDrag.sqf replace tabs with spaces 2016-07-12 16:28:36 +02:00
fnc_startDragPFH.sqf replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
script_component.hpp add PBO to drag objects 2015-03-14 12:05:43 +01:00