ACE3/addons/markers
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
$PBOPREFIX$ port markers 2015-01-18 08:20:55 +01:00
CfgEventHandlers.hpp Integrate 1.60 marker shape color map interface (#3860) 2016-06-02 09:28:52 -05:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
InsertMarker.hpp code cleanup markers 2015-12-10 15:32:31 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml French translation to "Advanced throwing" and "Advanced fatigue" (#4415) 2017-02-11 15:16:56 -06:00
XEH_postInit.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Integrate 1.60 marker shape color map interface (#3860) 2016-06-02 09:28:52 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_markers

Completely replaces the default marker system, allowing quicker and more precise placement of markers.

Maintainers

The people responsible for merging changes to this component or answering potential questions.