ACE3/addons/goggles
2016-05-14 10:49:09 +02:00
..
anim more goggles code cleanup 2015-09-30 01:31:45 +02:00
functions Googles - Only play wipe anim for primary weapon 2016-04-12 00:19:24 -05:00
textures Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
$PBOPREFIX$ Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
ACE_Settings.hpp Goggles Code refactoring initial commit 2015-09-29 16:22:57 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
config.cpp Fix UBC for 1.54 2015-11-20 23:27:29 -06:00
define.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it 2016-05-14 10:49:09 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_goggles

Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.

Maintainers

The people responsible for merging changes to this component or answering potential questions.