ACE3/addons/aircraft/Heli_Attack_01_base_F.hpp

979 lines
56 KiB
C++

class Heli_Attack_01_base_F: Helicopter_Base_F {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
class MFD
{
class AirplaneHUD
{
class Bones{};
class Draw{};
topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15,1,0.15,1};
enableParallax = 0;
helmetMountedDisplay = 1;
helmetPosition[] = {0,0,0};
helmetRight[] = {0,0,0};
helmetDown[] = {0,0,0};
};
class ACE_HUD_1
{
topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15,1,0.15,1};
enableParallax = 0;
class Bones
{
class GunnerAim
{
type = "vector";
source = "weapon";
pos0[] = {0.5,"0.9 - 0.04 + 0.012"};
pos10[] = {"0.5 + 0.0111","0.9 - 0.04 + 0.012 + 0.0133"};
};
class Target
{
source = "target";
type = "vector";
pos0[] = {0.5,0.5};
pos10[] = {0.85,0.85};
};
class Velocity
{
type = "vector";
source = "velocity";
pos0[] = {0.5,0.5};
pos10[] = {0.65,0.65};
};
class Velocity_slip
{
type = "vector";
source = "velocity";
pos0[] = {0.5,0.845};
pos10[] = {0.53,0.845};
};
class VspeedBone
{
type = "linear";
source = "vspeed";
sourceScale = 1;
min = -10;
max = 10;
minPos[] = {0.93,0.2};
maxPos[] = {0.93,0.8};
};
class RadarAltitudeBone
{
type = "linear";
source = "altitudeAGL";
sourceScale = 1;
min = 0;
max = 60;
minPos[] = {0.965,0.2};
maxPos[] = {0.965,0.8};
};
class HorizonBankRot
{
type = "rotational";
source = "horizonBank";
center[] = {0.5,0.5};
min = -3.1416;
max = 3.1416;
minAngle = -180;
maxAngle = 180;
aspectRatio = 1;
};
class ForwardVec
{
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.25,0.25};
};
class WeaponAim
{
type = "vector";
source = "weapon";
pos0[] = {0.5,0.5};
pos10[] = {0.75,0.75};
};
class Level0
{
type = "horizon";
pos0[] = {0.5,0.5};
pos10[] = {0.78,0.78};
angle = 0;
};
class LevelP5: Level0
{
angle = 5;
};
class LevelM5: Level0
{
angle = -5;
};
class LevelP10: Level0
{
angle = 10;
};
class LevelM10: Level0
{
angle = -10;
};
class LevelP15: Level0
{
angle = 15;
};
class LevelM15: Level0
{
angle = -15;
};
class LevelP20: Level0
{
angle = 20;
};
class LevelM20: Level0
{
angle = -20;
};
class LevelP25: Level0
{
angle = 25;
};
class LevelM25: Level0
{
angle = -25;
};
class LevelP30: Level0
{
angle = 30;
};
class LevelM30: Level0
{
angle = -30;
};
class LevelP35: Level0
{
angle = 35;
};
class LevelM35: Level0
{
angle = -35;
};
class LevelP40: Level0
{
angle = 40;
};
class LevelM40: Level0
{
angle = -40;
};
class LevelP45: Level0
{
angle = 45;
};
class LevelM45: Level0
{
angle = -45;
};
class LevelP50: Level0
{
angle = 50;
};
class LevelM50: Level0
{
angle = -50;
};
};
class Draw
{
color[] = {0.18,1,0.18};
alpha = 1;
condition = "on";
class Horizont
{
clipTL[] = {0.15,0.15};
clipBR[] = {0.85,0.85};
class Dimmed
{
class Level0
{
type = "line";
points[] = {{ "Level0",{ -0.42,0 },1 },{ "Level0",{ -0.38,0 },1 },{ },{ "Level0",{ -0.37,0 },1 },{ "Level0",{ -0.33,0 },1 },{ },{ "Level0",{ -0.32,0 },1 },{ "Level0",{ -0.28,0 },1 },{ },{ "Level0",{ -0.27,0 },1 },{ "Level0",{ -0.23,0 },1 },{ },{ "Level0",{ -0.22,0 },1 },{ "Level0",{ -0.18,0 },1 },{ },{ "Level0",{ -0.17,0 },1 },{ "Level0",{ -0.13,0 },1 },{ },{ "Level0",{ -0.12,0 },1 },{ "Level0",{ -0.08,0 },1 },{ },{ "Level0",{ 0.42,0 },1 },{ "Level0",{ 0.38,0 },1 },{ },{ "Level0",{ 0.37,0 },1 },{ "Level0",{ 0.33,0 },1 },{ },{ "Level0",{ 0.32,0 },1 },{ "Level0",{ 0.28,0 },1 },{ },{ "Level0",{ 0.27,0 },1 },{ "Level0",{ 0.23,0 },1 },{ },{ "Level0",{ 0.22,0 },1 },{ "Level0",{ 0.18,0 },1 },{ },{ "Level0",{ 0.17,0 },1 },{ "Level0",{ 0.13,0 },1 },{ },{ "Level0",{ 0.12,0 },1 },{ "Level0",{ 0.08,0 },1 }};
};
};
};
class HorizonBankRot
{
type = "line";
width = 3;
points[] = {{ "HorizonBankRot",{ 0,0.25 },1 },{ "HorizonBankRot",{ -0.01,0.23 },1 },{ "HorizonBankRot",{ 0.01,0.23 },1 },{ "HorizonBankRot",{ 0,0.25 },1 }};
};
class Static_HAD_BOX
{
clipTL[] = {0,1};
clipBR[] = {1,0};
type = "line";
width = 5;
points[] = {{ { "0.5-0.1","0.9-0.04" },1 },{ { "0.5-0.1","0.9+0.04" },1 },{ { "0.5+0.1","0.9+0.04" },1 },{ { "0.5+0.1","0.9-0.04" },1 },{ { "0.5-0.1","0.9-0.04" },1 },{ },{ { "0.5-0.1","0.9-0.04+0.012" },1 },{ { "0.5-0.092","0.9-0.04+0.012" },1 },{ },{ { "0.5+0.1","0.9-0.04+0.012" },1 },{ { "0.5+0.092","0.9-0.04+0.012" },1 },{ },{ { 0.5,"0.9-0.04" },1 },{ { 0.5,"0.9-0.032" },1 },{ },{ { 0.5,"0.9+0.04" },1 },{ { 0.5,"0.9+0.032" },1 },{ }};
};
class Gunner_HAD
{
type = "line";
width = 6;
points[] = {{ "GunnerAim",{ -0.015,-0.008 },1 },{ "GunnerAim",{ -0.015,0.008 },1 },{ "GunnerAim",{ 0.015,0.008 },1 },{ "GunnerAim",{ 0.015,-0.008 },1 },{ "GunnerAim",{ -0.015,-0.008 },1 }};
};
class Slip_ball_group
{
class Slip_bars
{
type = "line";
width = 4;
points[] = {{ { "0.5-0.018","0.9-0.04" },1 },{ { "0.5-0.018","0.9-0.075" },1 },{ },{ { "0.5+0.018","0.9-0.04" },1 },{ { "0.5+0.018","0.9-0.075" },1 }};
};
class Slip_ball
{
type = "line";
width = 6;
points[] = {{ "Velocity_slip",1,{ "0 * 0.75","-0.02 * 0.75" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.75","-0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.75","-0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "0.02 * 0.75","0 * 0.75" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.75","0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.75","0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "0 * 0.75","0.02 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.75","0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.75","0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.75","0 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.75","-0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.75","-0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "0 * 0.75","-0.02 * 0.75" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.6","-0.02 * 0.6" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.6","-0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.6","-0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "0.02 * 0.6","0 * 0.6" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.6","0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.6","0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "0 * 0.6","0.02 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.6","0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.6","0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.6","0 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.6","-0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.6","-0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "0 * 0.6","-0.02 * 0.6" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.5","-0.02 * 0.5" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.5","-0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.5","-0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "0.02 * 0.5","0 * 0.5" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.5","0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.5","0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "0 * 0.5","0.02 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.5","0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.5","0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.5","0 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.5","-0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.5","-0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "0 * 0.5","-0.02 * 0.5" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.4","-0.02 * 0.4" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.4","-0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.4","-0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "0.02 * 0.4","0 * 0.4" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.4","0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.4","0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "0 * 0.4","0.02 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.4","0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.4","0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.4","0 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.4","-0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.4","-0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "0 * 0.4","-0.02 * 0.4" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.30","-0.02 * 0.30" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.30","-0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.30","-0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "0.02 * 0.30","0 * 0.30" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.30","0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.30","0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "0 * 0.30","0.02 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.30","0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.30","0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.30","0 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.30","-0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.30","-0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "0 * 0.30","-0.02 * 0.30" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.20","-0.02 * 0.20" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.20","-0.01732 * 0.20" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.20","-0.0099999998 * 0.20" },1 },{ "Velocity_slip",1,{ "0.02 * 0.20","0 * 0.20" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.20","0.0099999998 * 0.20" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.20","0.01732 * 0.20" },1 },{ "Velocity_slip",1,{ "0 * 0.20","0.02 * 0.20" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.20","0.01732 * 0.20" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.20","0.0099999998 * 0.20" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.20","0 * 0.20" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.20","-0.0099999998 * 0.20" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.20","-0.01732 * 0.20" },1 },{ "Velocity_slip",1,{ "0 * 0.20","-0.02 * 0.20" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.1","-0.02 * 0.1" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.1","-0.01732 * 0.1" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.1","-0.0099999998 * 0.1" },1 },{ "Velocity_slip",1,{ "0.02 * 0.1","0 * 0.1" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.1","0.0099999998 * 0.1" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.1","0.01732 * 0.1" },1 },{ "Velocity_slip",1,{ "0 * 0.1","0.02 * 0.1" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.1","0.01732 * 0.1" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.1","0.0099999998 * 0.1" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.1","0 * 0.1" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.1","-0.0099999998 * 0.1" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.1","-0.01732 * 0.1" },1 },{ "Velocity_slip",1,{ "0 * 0.1","-0.02 * 0.1" },1 }};
};
};
class Centerline
{
type = "line";
width = 5;
points[] = {{ { 0.5,0.48 },1 },{ { 0.5,0.45 },1 },{ },{ { 0.5,0.52 },1 },{ { 0.5,0.55 },1 },{ },{ { 0.48,0.5 },1 },{ { 0.45,0.5 },1 },{ },{ { 0.52,0.5 },1 },{ { 0.55,0.5 },1 },{ }};
};
class WeaponName
{
type = "text";
source = "weapon";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{ 0.61,0.86 },1};
right[] = {{ 0.65,0.86 },1};
down[] = {{ 0.61,0.9 },1};
};
class Ammo_GUN
{
type = "group";
condition = "mgun";
class Ammo_count_GUN
{
type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{ 0.61,0.89 },1};
right[] = {{ 0.65,0.89 },1};
down[] = {{ 0.61,0.93 },1};
};
};
class Ammo_RKT
{
type = "group";
condition = "rocket";
class Ammo_count_RKT
{
type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{ 0.61,0.89 },1};
right[] = {{ 0.65,0.89 },1};
down[] = {{ 0.61,0.93 },1};
};
};
class Ammo_AGM
{
type = "group";
condition = "AAmissile";
class Ammo_count_AGM
{
type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{ 0.61,0.89 },1};
right[] = {{ 0.65,0.89 },1};
down[] = {{ 0.61,0.93 },1};
};
};
class Ammo_AAM
{
type = "group";
condition = "ATmissile";
class Ammo_count_AAM
{
type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{ 0.61,0.89 },1};
right[] = {{ 0.65,0.89 },1};
down[] = {{ 0.61,0.93 },1};
};
};
class Ammo_Bomb
{
type = "group";
condition = "Bomb";
class Ammo_count_Bomb
{
type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{ 0.61,0.89 },1};
right[] = {{ 0.65,0.89 },1};
down[] = {{ 0.61,0.93 },1};
};
};
class LightsGroup
{
type = "group";
condition = "lights";
class LightsText
{
type = "text";
source = "static";
text = "LIGHTS";
align = "right";
scale = 1;
pos[] = {{ 0.03,"0.53 + 0.055" },1};
right[] = {{ 0.07,"0.53 + 0.055" },1};
down[] = {{ 0.03,"0.53 + 0.095" },1};
};
};
class CollisionLightsGroup
{
type = "group";
condition = "collisionlights";
class CollisionLightsText
{
type = "text";
source = "static";
text = "A-COL";
align = "right";
scale = 1;
pos[] = {{ 0.03,"0.53 + 0.105" },1};
right[] = {{ 0.07,"0.53 + 0.105" },1};
down[] = {{ 0.03,"0.53 + 0.145" },1};
};
};
class GearGroup
{
type = "group";
condition = "ils";
class GearText
{
type = "text";
source = "static";
text = "GEAR";
align = "right";
scale = 1;
pos[] = {{ 0.03,"0.53 + 0.155" },1};
right[] = {{ 0.07,"0.53 + 0.155" },1};
down[] = {{ 0.03,"0.53 + 0.195" },1};
};
};
class ATMissileTOFGroup
{
condition = "ATmissile";
type = "group";
class TOFtext
{
type = "text";
align = "right";
source = "static";
text = "TOF=";
scale = 1;
pos[] = {{ 0.61,0.92 },1};
right[] = {{ 0.65,0.92 },1};
down[] = {{ 0.61,0.96 },1};
};
class TOFnumber
{
type = "text";
source = "targetDist";
sourcescale = 0.0025;
align = "right";
scale = 1;
pos[] = {{ 0.69,0.92 },1};
right[] = {{ 0.73,0.92 },1};
down[] = {{ 0.69,0.96 },1};
};
};
class LaserTOFGroup
{
condition = "Bomb";
type = "group";
class TOFtext
{
type = "text";
align = "right";
source = "static";
text = "TOF=";
scale = 1;
pos[] = {{ 0.61,0.92 },1};
right[] = {{ 0.65,0.92 },1};
down[] = {{ 0.61,0.96 },1};
};
class TOFnumber
{
type = "text";
source = "targetDist";
sourcescale = 0.0025;
align = "right";
scale = 1;
pos[] = {{ 0.69,0.92 },1};
right[] = {{ 0.73,0.92 },1};
down[] = {{ 0.69,0.96 },1};
};
};
class RocketTOFGroup
{
condition = "Rocket";
type = "group";
class TOFtext
{
type = "text";
align = "right";
source = "static";
text = "TOF=";
scale = 1;
pos[] = {{ 0.61,0.92 },1};
right[] = {{ 0.65,0.92 },1};
down[] = {{ 0.61,0.96 },1};
};
class TOFnumber
{
type = "text";
source = "targetDist";
sourcescale = 0.0025;
align = "right";
scale = 1;
pos[] = {{ 0.69,0.92 },1};
right[] = {{ 0.73,0.92 },1};
down[] = {{ 0.69,0.96 },1};
};
};
class RangeNumber
{
type = "text";
source = "targetDist";
sourceScale = 1;
align = "left";
scale = 1;
pos[] = {{ 0.39,0.89 },1};
right[] = {{ 0.43,0.89 },1};
down[] = {{ 0.39,0.93 },1};
};
class RangeText
{
type = "text";
source = "static";
text = "RNG";
align = "left";
scale = 1;
pos[] = {{ 0.39,0.86 },1};
right[] = {{ 0.43,0.86 },1};
down[] = {{ 0.39,0.9 },1};
};
class SpeedNumber
{
type = "text";
align = "right";
scale = 1;
source = "speed";
sourceScale = 3.6;
pos[] = {{ 0.03,0.475 },1};
right[] = {{ 0.08,0.475 },1};
down[] = {{ 0.03,0.525 },1};
};
class TorqueNumber
{
condition = "simulRTD";
class Torque_number
{
type = "text";
align = "left";
scale = 1;
source = "rtdRotorTorque";
sourceScale = 290;
pos[] = {{ 0.065,0.175 },1};
right[] = {{ 0.115,0.175 },1};
down[] = {{ 0.065,0.225 },1};
};
class Torquetext
{
type = "text";
source = "static";
text = "%";
align = "right";
scale = 1;
pos[] = {{ 0.07,0.175 },1};
right[] = {{ 0.12,0.175 },1};
down[] = {{ 0.07,0.225 },1};
};
};
class AltNumber: SpeedNumber
{
align = "right";
source = "altitudeAGL";
sourceScale = 1;
pos[] = {{ 0.83,0.475 },1};
right[] = {{ 0.88,0.475 },1};
down[] = {{ 0.83,0.525 },1};
};
class ASLNumber
{
type = "text";
source = "altitudeASL";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{ 0.835,0.18 },1};
right[] = {{ 0.875,0.18 },1};
down[] = {{ 0.835,0.22 },1};
};
class VspeedScalePosta
{
type = "line";
width = 5;
points[] = {{ { 0.98,0.2 },1 },{ { 1,0.2 },1 },{ },{ { 0.93,0.2 },1 },{ { 0.95,0.2 },1 },{ },{ { 0.98,0.35 },1 },{ { 1,0.35 },1 },{ },{ { 0.93,0.35 },1 },{ { 0.95,0.35 },1 },{ },{ { 0.94,0.38 },1 },{ { 0.95,0.38 },1 },{ },{ { 0.94,0.41 },1 },{ { 0.95,0.41 },1 },{ },{ { 0.94,0.44 },1 },{ { 0.95,0.44 },1 },{ },{ { 0.94,0.47 },1 },{ { 0.95,0.47 },1 },{ },{ { 0.98,0.5 },1 },{ { 1,0.5 },1 },{ },{ { 0.93,0.5 },1 },{ { 0.95,0.5 },1 },{ },{ { 0.94,0.53 },1 },{ { 0.95,0.53 },1 },{ },{ { 0.94,0.56 },1 },{ { 0.95,0.56 },1 },{ },{ { 0.94,0.59 },1 },{ { 0.95,0.59 },1 },{ },{ { 0.94,0.62 },1 },{ { 0.95,0.62 },1 },{ },{ { 0.98,0.65 },1 },{ { 1,0.65 },1 },{ },{ { 0.93,0.65 },1 },{ { 0.95,0.65 },1 },{ },{ { 0.99,0.68 },1 },{ { 0.98,0.68 },1 },{ },{ { 0.99,0.71 },1 },{ { 0.98,0.71 },1 },{ },{ { 0.99,0.74 },1 },{ { 0.98,0.74 },1 },{ },{ { 0.99,0.77 },1 },{ { 0.98,0.77 },1 },{ },{ { 0.98,0.8 },1 },{ { 1,0.8 },1 },{ },{ { 0.93,0.8 },1 },{ { 0.95,0.8 },1 },{ }};
};
class RadarAltitudeBand
{
clipTL[] = {0,0.2};
clipBR[] = {1,0.8};
hideValue = 201;
class radarbanda
{
type = "line";
width = 17;
points[] = {{ "RadarAltitudeBone",{ 0,0 },1 },{ "RadarAltitudeBone",{ 0,0.6 },1 }};
};
};
class VspeedBand
{
type = "line";
width = 3;
points[] = {{ "VspeedBone",{ -0.01,0 },1 },{ "VspeedBone",{ -0.025,-0.015 },1 },{ "VspeedBone",{ -0.025,0.015 },1 },{ "VspeedBone",{ -0.01,0 },1 },{ }};
};
class HeadingNumber: SpeedNumber
{
source = "heading";
sourceScale = 1;
align = "center";
pos[] = {{ 0.5,0.045 },1};
right[] = {{ 0.56,0.045 },1};
down[] = {{ 0.5,"0.045 + 0.06" },1};
};
class Center_box
{
type = "line";
width = 1.5;
points[] = {{ { 0.45,"0.02 + 0.085 - 0.06" },1 },{ { "0.45 + 0.10","0.02 + 0.085 - 0.06" },1 },{ { "0.45 + 0.10","0.02 + 0.085" },1 },{ { 0.45,"0.02 + 0.085" },1 },{ { 0.45,"0.02 + 0.085 - 0.06" },1 }};
};
class HeadingArrow
{
type = "line";
width = 7;
points[] = {{ { "0.5","0.128 + 0.03" },1 },{ { 0.5,0.128 },1 }};
};
class HeadingScale_LEFT
{
clipTL[] = {0,0};
clipBR[] = {0.45,1};
class Heading_group
{
type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.12,"0.0 + 0.065"};
right[] = {0.16,"0.0 + 0.065"};
down[] = {0.12,"0.04 + 0.065"};
};
};
class HeadingScale_RIGHT
{
clipTL[] = {0.55,0};
clipBR[] = {1,1};
class Heading_group
{
type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.12,"0.0 + 0.065"};
right[] = {0.16,"0.0 + 0.065"};
down[] = {0.12,"0.04 + 0.065"};
};
};
class HeadingScale_BOTTOM
{
clipTL[] = {0.45,"0.02 + 0.085"};
clipBR[] = {"0.45 + 0.10",1};
class Heading_group
{
type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.12,"0.0 + 0.065"};
right[] = {0.16,"0.0 + 0.065"};
down[] = {0.12,"0.04 + 0.065"};
};
};
class Fuel_Text
{
type = "text";
source = "static";
text = "Fuel";
align = "right";
scale = 1;
pos[] = {{ 0.03,0.9 },1};
right[] = {{ 0.07,0.9 },1};
down[] = {{ 0.03,0.94 },1};
};
class Fuel_Number
{
type = "text";
source = "fuel";
sourceScale = 100;
align = "right";
scale = 1;
pos[] = {{ 0.1,0.9 },1};
right[] = {{ 0.14,0.9 },1};
down[] = {{ 0.1,0.94 },1};
};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.04,0.04,0.1};
helmetRight[] = {0.08,0,0};
helmetDown[] = {0,-0.08,0};
};
class ACE_HUD_2
{
topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15,1,0.15,1};
enableParallax = 0;
class Bones
{
class Velocity
{
type = "vector";
source = "velocity";
pos0[] = {0.5,0.5};
pos10[] = {0.75,0.75};
};
class ForwardVec1
{
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.25,0.25};
};
class ForwardVec
{
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.253,0.253};
};
class WeaponAim
{
type = "vector";
source = "weapon";
pos0[] = {0.5,0.5};
pos10[] = {0.753,0.753};
};
class WeaponAim1
{
type = "vector";
source = "weapon";
pos0[] = {0,0};
pos10[] = {0.253,0.23};
};
class Target
{
type = "vector";
source = "target";
pos0[] = {0.5,0.5};
pos10[] = {0.753,0.753};
};
class RadarContact
{
type = "fixed";
pos[] = {0,0};
};
};
class Draw
{
color[] = {0.18,1,0.18};
alpha = 1;
condition = "on";
class PlaneMovementCrosshair
{
type = "line";
width = 7;
points[] = {{ "ForwardVec1",1,"Velocity",1,{ 0,-0.02 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01,-0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01732,-0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.02,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01732,0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01,0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0,0.02 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01,0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01732,0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.02,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01732,-0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01,-0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0,-0.02 },1 },{ },{ "ForwardVec1",1,"Velocity",1,{ 0.04,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.02,0 },1 },{ },{ "ForwardVec1",1,"Velocity",1,{ -0.04,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.02,0 },1 },{ },{ "ForwardVec1",1,"Velocity",1,{ 0,-0.04 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0,-0.02 },1 }};
};
class Gunner_AIM
{
type = "group";
class Circle
{
type = "line";
width = 6;
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.015 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.03 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.0325 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.0475 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.015 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.03 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.0325 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.0475 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.015,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.03,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.0325,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.0475,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0.015,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.03,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0.0325,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.0475,0 },1 }};
};
};
class GunCross
{
condition = "mgun";
class Circle
{
type = "line";
width = 9;
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.05 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.015 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.015 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.05 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.05,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.015,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0.015,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.05,0 },1 },{ }};
};
};
class RocketCross
{
condition = "rocket";
width = 6;
class Circle
{
type = "line";
width = 6;
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ -0.05,-0.08 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.05,-0.08 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.08 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.08 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.05,0.08 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.05,0.08 },1 },{ }};
};
};
class AT_Aim
{
condition = "ATmissile";
width = 2;
class Circle
{
type = "line";
width = 2;
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ -0.1,-0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.1,-0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.1,0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.1,0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.1,-0.1 },1 }};
};
};
class AA_aim
{
condition = "AAmissile";
class Circle
{
type = "line";
width = 2.5;
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ "0 / 4","-0.248559 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 4","-0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 4","-0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 4","-0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 4","-0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 4","-0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 4","-0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 4","-0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 4","-0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.25 / 4","0 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 4","0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 4","0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 4","0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 4","0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 4","0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 4","0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 4","0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 4","0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 4","0.248559 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0434 / 4","0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0855 / 4","0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.125 / 4","0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1607 / 4","0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1915 / 4","0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2165 / 4","0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.234925 / 4","0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2462 / 4","0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.25 / 4","0 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2462 / 4","-0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.234925 / 4","-0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2165 / 4","-0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1915 / 4","-0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1607 / 4","-0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.125 / 4","-0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0855 / 4","-0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0434 / 4","-0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 4","-0.248559 / 4" },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 2","-0.248559 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 2","-0.244781 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 2","-0.233571 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 2","-0.215252 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 2","-0.190396 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 2","-0.159774 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 2","-0.12428 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 2","-0.0850072 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 2","-0.0431499 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.25 / 2","0 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 2","0.0431499 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 2","0.0850072 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 2","0.12428 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 2","0.159774 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 2","0.190396 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 2","0.215252 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 2","0.233571 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 2","0.244781 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 2","0.248559 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0434 / 2","0.244781 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0855 / 2","0.233571 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.125 / 2","0.215252 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1607 / 2","0.190396 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1915 / 2","0.159774 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2165 / 2","0.12428 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.234925 / 2","0.0850072 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2462 / 2","0.0431499 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.25 / 2","0 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2462 / 2","-0.0431499 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.234925 / 2","-0.0850072 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2165 / 2","-0.12428 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1915 / 2","-0.159774 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1607 / 2","-0.190396 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.125 / 2","-0.215252 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0855 / 2","-0.233571 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0434 / 2","-0.244781 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 2","-0.248559 / 2" },1 }};
};
};
class TargetACQ
{
type = "line";
width = 2;
points[] = {{ "ForwardVec",1,"target",{ 0,-0.06 },1 },{ "ForwardVec",1,"target",{ 0,-0.055 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.05 },1 },{ "ForwardVec",1,"target",{ 0,-0.045 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.04 },1 },{ "ForwardVec",1,"target",{ 0,-0.035 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.03 },1 },{ "ForwardVec",1,"target",{ 0,-0.025 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.02 },1 },{ "ForwardVec",1,"target",{ 0,-0.015 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.01 },1 },{ "ForwardVec",1,"target",{ 0,-0.005 },1 },{ },{ "ForwardVec",1,"target",{ 0,0 },1 },{ "ForwardVec",1,"target",{ 0,0 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.06 },1 },{ "ForwardVec",1,"target",{ 0,0.055 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.05 },1 },{ "ForwardVec",1,"target",{ 0,0.045 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.04 },1 },{ "ForwardVec",1,"target",{ 0,0.035 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.03 },1 },{ "ForwardVec",1,"target",{ 0,0.025 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.02 },1 },{ "ForwardVec",1,"target",{ 0,0.015 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.01 },1 },{ "ForwardVec",1,"target",{ 0,0.005 },1 },{ },{ "ForwardVec",1,"target",{ -0.06,0 },1 },{ "ForwardVec",1,"target",{ -0.055,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.05,0 },1 },{ "ForwardVec",1,"target",{ -0.045,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.04,0 },1 },{ "ForwardVec",1,"target",{ -0.035,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.03,0 },1 },{ "ForwardVec",1,"target",{ -0.025,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.02,0 },1 },{ "ForwardVec",1,"target",{ -0.015,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.01,0 },1 },{ "ForwardVec",1,"target",{ -0.005,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.06,0 },1 },{ "ForwardVec",1,"target",{ 0.055,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.05,0 },1 },{ "ForwardVec",1,"target",{ 0.045,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.04,0 },1 },{ "ForwardVec",1,"target",{ 0.035,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.03,0 },1 },{ "ForwardVec",1,"target",{ 0.025,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.02,0 },1 },{ "ForwardVec",1,"target",{ 0.015,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.01,0 },1 },{ "ForwardVec",1,"target",{ 0.005,0 },1 },{ }};
};
class RadarTargets
{
type = "radar";
pos0[] = {0.5,0.5};
pos10[] = {0.753,0.753};
width = 2.5;
points[] = {{ "ForwardVec",1,"RadarContact",{ -0.01,-0.01 },1 },{ "ForwardVec",1,"RadarContact",{ 0.01,-0.01 },1 },{ "ForwardVec",1,"RadarContact",{ 0.01,0.01 },1 },{ "ForwardVec",1,"RadarContact",{ -0.01,0.01 },1 },{ "ForwardVec",1,"RadarContact",{ -0.01,-0.01 },1 }};
};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.035,0.035,0.1};
helmetRight[] = {0.07,0,0};
helmetDown[] = {0,-0.07,0};
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
weapons[] = {"ACE_gatling_20mm_Comanche","missiles_DAGR","missiles_ASRAAM", "ACE_AIR_SAFETY"};
magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
outGunnerMayFire = 1;
commanding = -1;
primaryGunner = 1;
gunnerOpticsModel = "";
gunnerOpticsEffect[] = {"TankCommanderOptics1"};
gunnerForceOptics = 0;
turretInfoType = "Rsc_ACE_Helo_UI_Turret";
showAllTargets = 2;
discretedistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000};
discretedistanceinitindex = 3;
copilotHasFlares = 1;
directionStabilized = 1;
isCopilot = 1;
showHMD = 1;
CanEject = 1;
startEngine = 0;
minElev = -51;
maxElev = 9;
initElev = 6;
minTurn = -120;
maxTurn = 120;
initTurn = 0;
class OpticsIn
{
class Wide
{
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -35;
maxAngleX = 10;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal","Ti"};
thermalMode[] = {0,1};
gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
class Medium: Wide
{
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
};
class Narrow: Wide
{
opticsDisplayName = "N";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
class Narrower: Wide
{
opticsDisplayName = "Z";
initFov = 0.01;
minFov = 0.01;
maxFov = 0.01;
gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
};
class OpticsOut
{
class Monocular
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 1.1;
minFov = 0.133;
maxFov = 1.1;
visionMode[] = {"Normal","NVG"};
gunnerOpticsModel = "";
gunnerOpticsEffect[] = {};
hideUnitInfo = 1;
};
};
};
};
class AnimationSources: AnimationSources {
class Gatling {
weapon = "ACE_gatling_20mm_Comanche";
};
class Muzzle_flash {
weapon = "ACE_gatling_20mm_Comanche";
};
};
};