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68 lines
2.7 KiB
Plaintext
68 lines
2.7 KiB
Plaintext
// by commy2
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private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"];
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_vehicle = _this select 0;
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_weapon = _this select 1;
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_ammo = _this select 4;
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_magazine = _this select 5;
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_player = AGM_player;
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if (_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([_player] call AGM_Core_fnc_getTurretIndex)))}) exitWith {};
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private ["_silencer", "_visibleFireCoef", "_visibleFireTimeCoef", "_visibleFire", "_visibleFireTime", "_nvgBrightnessCoef", "_fnc_isTracer", "_darkness"];
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_silencer = switch (_weapon) do {
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case (primaryWeapon _player) : {primaryWeaponItems _player select 0};
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case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0};
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case (handgunWeapon _player) : {handgunItems _player select 0};
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default {""};
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};
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_visibleFireCoef = 1;
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_visibleFireTimeCoef = 1;
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if (_silencer != "") then {
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_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
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_visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime");
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};
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_visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
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_visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTime");
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_nvgBrightnessCoef = 1 + (_player getVariable ["AGM_NVGBrightness", 0]) / 4;
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_fnc_isTracer = {
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private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"];
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
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_indexShot = (_player ammo _weapon) + 1;
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_lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
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if (_indexShot <= _lastRoundsTracer) exitWith {true};
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_tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
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if (_tracersEvery == 0) exitWith {false};
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(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
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};
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if (call _fnc_isTracer) then {
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_visibleFire = _visibleFire + 2;
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_visibleFireTime = _visibleFireTime + 2;
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};
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_darkness = 1 - (call AGM_Core_fnc_ambientBrightness);
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_visibleFire = _darkness * _visibleFireCoef * _visibleFire * _nvgBrightnessCoef / 10 min 1;
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_visibleFireTime = _darkness * _visibleFireTimeCoef * _visibleFireTime * _nvgBrightnessCoef / 10 min 0.5;
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["NightVision", [_visibleFire, _visibleFireTime], {format ["visibleFire: %1 - visibleFireTime: %2", _this select 0, _this select 1]}] call AGM_Debug_fnc_log;
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AGM_NightVision_ppEffectMuzzleFlash ppEffectAdjust [1, 1, _visibleFire, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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AGM_NightVision_ppEffectMuzzleFlash ppEffectCommit 0;
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AGM_NightVision_ppEffectMuzzleFlash ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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AGM_NightVision_ppEffectMuzzleFlash ppEffectCommit _visibleFireTime;
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