ACE3/addons/medical_treatment/functions/fnc_bandage.sqf
BrettMayson c5b54c65a8
Medical Treatment - Fix bandage effectiveness (#9865)
* fix broken bandages

* update params
2024-03-19 08:56:05 +01:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Bandages open wounds on the given body part of the patient.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
* 3: Treatment <STRING>
* 4: Item User <OBJECT>
* 5: Used Item <STRING>
* 6: Bandage effectiveness coefficient <NUMBER> (default: 1)
*
* Return Value:
* None
*
* Example:
* [player, cursorObject, "Head", "FieldDressing"] call ace_medical_treatment_fnc_bandage
*
* Public: No
*/
_this set [6, _this param [6, 1]]; // set default Bandage effectiveness coefficient
[QGVAR(bandaged), _this] call CBA_fnc_localEvent; // Raise event with reference so mods can modify this
params ["_medic", "_patient", "_bodyPart", "_classname", "", "", "_bandageEffectiveness"];
[_patient, "activity", LSTRING(Activity_bandagedPatient), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
[QGVAR(bandageLocal), [_patient, _bodyPart, _classname, _bandageEffectiveness], _patient] call CBA_fnc_targetEvent;