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c5b54c65a8
* fix broken bandages * update params
32 lines
1.0 KiB
Plaintext
32 lines
1.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Bandages open wounds on the given body part of the patient.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Body Part <STRING>
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* 3: Treatment <STRING>
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* 4: Item User <OBJECT>
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* 5: Used Item <STRING>
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* 6: Bandage effectiveness coefficient <NUMBER> (default: 1)
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject, "Head", "FieldDressing"] call ace_medical_treatment_fnc_bandage
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*
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* Public: No
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*/
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_this set [6, _this param [6, 1]]; // set default Bandage effectiveness coefficient
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[QGVAR(bandaged), _this] call CBA_fnc_localEvent; // Raise event with reference so mods can modify this
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params ["_medic", "_patient", "_bodyPart", "_classname", "", "", "_bandageEffectiveness"];
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[_patient, "activity", LSTRING(Activity_bandagedPatient), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
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[QGVAR(bandageLocal), [_patient, _bodyPart, _classname, _bandageEffectiveness], _patient] call CBA_fnc_targetEvent;
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