..
data
add empty geometry to earplugs model ( #6659 )
2018-11-03 11:19:35 -05:00
functions
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
sounds
Increase the volume of the residual woosh when ringing is disabled
2016-02-06 14:49:56 -03:00
UI
Add to all Objects a LoD with nothing in for "hiding" Objects in Distance
2015-07-15 20:34:35 +02:00
$PBOPREFIX$
hearing: various fixes
2015-01-13 22:41:53 -03:00
ACE_Arsenal_Stats.hpp
Add missing semicolons ( #6148 )
2018-02-15 10:31:14 -06:00
ACE_Settings.hpp
General - Move to CBA Settings ( #8461 )
2021-10-11 15:48:30 -05:00
CfgAmmo.hpp
Rename ACE_EarBuds -> ACE_EarPlugs
2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp
Add SQFC support ( #8235 )
2021-09-03 19:08:34 -05:00
CfgSounds.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgVehicles.hpp
Hearing - Fix invalid usage of ARR macro ( #7932 )
2020-10-03 10:21:20 -05:00
CfgWeapons.hpp
Add hearing protection to LDF and Spetsnaz helmets ( #7843 )
2020-08-09 10:11:50 -05:00
config.cpp
Add ACE Arsenal stats ( #6110 )
2018-02-15 10:03:22 -06:00
initSettings.sqf
General - Move to CBA Settings ( #8461 )
2021-10-11 15:48:30 -05:00
README.md
Update contribution documents ( #8382 )
2021-08-16 20:17:56 +01:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Korean Translation 100% done ( #8899 )
2022-05-09 20:28:28 -05:00
XEH_postInit.sqf
General - Move to CBA Settings ( #8461 )
2021-10-11 15:48:30 -05:00
XEH_preInit.sqf
General - Move to CBA Settings ( #8461 )
2021-10-11 15:48:30 -05:00
XEH_PREP.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00