ACE3/docs/wiki/framework/hunterkiller-framework.md
PabstMirror 981a8ea352
Hunter Killer (Commander Override) (#8496)
* Hunter Killer (Commander Override) - Initial Demo

* Just do a one-time slew

* Update fnc_eachFrame.sqf

* Update addons/hunterkiller/functions/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update for ArmA 2.08

* cleanup

* Rework Observe / Control configs

* Add to all 2035 tanks

* Update script_component.hpp

* Use eyeDirection on commander turrets

* Update docs/wiki/framework/hunterkiller-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Add to all 2035, support ture/false setVars

* remove from apcs because mods don't know how to do inheritance

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-09-01 13:38:22 -05:00

1.2 KiB

layout title description group order parent mod version
wiki HunterKiller Framework Explains configs of the hunter-killer addon framework 5 wiki ace
major minor patch
3 15 1

1. Array Info

HunterKiller needs a 2 element array to know what seats to run on. Each element is a tuple of a turret path and operating mode.

// NO_ACTIONS = 0
// OBSERVE = 1
// OVERRIDE = 2
// OBSERVE_AND_OVERRIDE = 3

2. Configs

class CfgVehicles {
    class MyTankA {
        ace_hunterkiller = 1; // enable with default settings
    };
    class MyTankB {
        ace_hunterkiller[] = {{{0}, 1}, {{0,0}, 3}}; // Default settings: (gunner can observe, commander can observe and override gunner)
    };
    class MRAP_03_hmg_base_F {
        ace_hunterkiller[] = {{{0}, 1}, {{1}, 2}}; // e.g. vehicle where commander is [1] instead of [0,0]
    };
};

2. Variables

this setVariable ["ace_hunterkiller", true]; // enable for vic using default settings
this setVariable ["ace_hunterkiller", [[[0], 1], [[0,0], 3]]]; // enable using custom array
this setVariable ["ace_hunterkiller", false]; // disabled
this setVariable ["ace_hunterkiller", []]; // disabled