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127 lines
5.4 KiB
Plaintext
127 lines
5.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Start a cook-off in the given vehicle.
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*
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* Arguments:
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* 0: Vehicle <Object>
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* 1: Intensity of fire <Number>
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*
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* Return Value:
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* None
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*
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* Example:
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* [(vehicle player), 3] call ace_cookoff_fnc_cookOff
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*
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* Public: No
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*/
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params ["_vehicle", "_intensity", ["_instigator", objNull], ["_smokeDelayEnabled", true], ["_ammoDetonationChance", 0], ["_detonateAfterCookoff", false], ["_fireSource", ""], ["_canRing", true], ["_maxIntensity", MAX_COOKOFF_INTENSITY, [0]]];
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if (GVAR(enable) == 0) exitWith {};
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if !(GVAR(enableFire)) exitWith {};
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if (_vehicle getVariable [QGVAR(enable), GVAR(enable)] in [0, false]) exitWith {};
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// exit if cook-off enabled only for players and no players in vehicle crew found
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if (_vehicle getVariable [QGVAR(enable), GVAR(enable)] isEqualTo 1 && {fullCrew [_vehicle, "", false] findIf {isPlayer (_x select 0)} == -1}) exitWith {};
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TRACE_9("cooking off",_vehicle,_intensity,_instigator,_smokeDelayEnabled,_ammoDetonationChance,_detonateAfterCookoff,_fireSource,_canRing,_maxIntensity);
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if (_vehicle getVariable [QGVAR(isCookingOff), false]) exitWith {};
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_vehicle setVariable [QGVAR(isCookingOff), true, true];
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// limit maximum value of intensity to prevent very long cook-off times
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_intensity = _intensity min _maxIntensity;
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private _config = _vehicle call CBA_fnc_getObjectConfig;
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private _positions = getArray (_config >> QGVAR(cookoffSelections)) select {(_vehicle selectionPosition _x) isNotEqualTo [0,0,0]};
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if (_positions isEqualTo []) then {
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WARNING_1("no valid selection for cookoff found. %1",typeOf _vehicle);
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{
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private _pos = _vehicle selectionPosition _x;
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if (_pos isEqualTo [0, 0, 0]) exitWith {};
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_positions pushBack _x;
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} forEach DEFAULT_COMMANDER_HATCHES;
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if (_positions isEqualTo []) then {
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_positions pushBack "#noselection";
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};
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};
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private _delay = 0;
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if (_smokeDelayEnabled) then {
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_delay = SMOKE_TIME + random SMOKE_TIME;
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};
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[QGVAR(smoke), [_vehicle, _positions]] call CBA_fnc_globalEvent;
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[{
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params ["_vehicle", "_positions", "_intensity", "_ammoDetonationChance", "_detonateAfterCookoff", "_instigator", "_fireSource", "_canRing"];
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_vehicle setVariable [QGVAR(intensity), _intensity];
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private _smokeEffects = _vehicle getVariable [QGVAR(effects), []];
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[{
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params ["_args", "_pfh"];
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_args params ["_vehicle", "_positions", "_ammoDetonationChance", "_detonateAfterCookoff", "_instigator", "_fireSource", "_canRing", "_smokeEffects"];
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private _intensity = _vehicle getVariable [QGVAR(intensity), 0];
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if (isNull _vehicle || {_intensity <= 1}) exitWith {
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[QGVAR(cleanupEffects), [_vehicle, _smokeEffects]] call CBA_fnc_globalEvent;
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_vehicle setVariable [QGVAR(isCookingOff), false, true];
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[_pfh] call CBA_fnc_removePerFrameHandler;
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if (_detonateAfterCookoff) then {
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_vehicle setDamage 1;
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};
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};
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private _lastFlameTime = _vehicle getVariable [QGVAR(lastFlame), 0];
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private _nextFlameTime = _vehicle getVariable [QGVAR(nextFlame), 0];
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// Wait until we are ready for the next flame
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// dt = Tcurrent - Tlast
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// dt >= Tnext
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if ((CBA_missionTime - _lastFlameTime) >= _nextFlameTime) then {
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private _ring = (0.2 > random 1);
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if (!_ring && _intensity >= 2) then {
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_ring = (0.7 > random 1);
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};
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if !(_canRing) then {
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_ring = false;
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};
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private _time = linearConversion [0, 10, _intensity, 3, 20] + random COOKOFF_TIME;
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if (_fireSource isEqualTo "") then {
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_fireSource = selectRandom _positions;
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};
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[QGVAR(cookOffEffect), [_vehicle, true, _ring, _time, _fireSource]] call CBA_fnc_globalEvent;
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_intensity = _intensity - (0.5 max random 1);
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_vehicle setVariable [QGVAR(intensity), _intensity];
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_vehicle setVariable [QGVAR(lastFlame), CBA_missionTime];
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_vehicle setVariable [QGVAR(nextFlame), _time + (MIN_TIME_BETWEEN_FLAMES max random MAX_TIME_BETWEEN_FLAMES)];
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{
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[QEGVAR(fire,burn), [_x, _intensity * 1.5, _instigator]] call CBA_fnc_globalEvent;
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} forEach crew _vehicle
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};
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if (_ammoDetonationChance > random 1) then {
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private _lastExplosiveDetonationTime = _vehicle getVariable [QGVAR(lastExplosiveDetonation), 0];
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private _nextExplosiveDetonation = _vehicle getVariable [QGVAR(nextExplosiveDetonation), 0];
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if ((CBA_missionTime - _lastExplosiveDetonationTime) > _nextExplosiveDetonation) then {
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if (_fireSource isEqualTo "") then {
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_fireSource = selectRandom _positions;
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};
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createVehicle ["ACE_ammoExplosionLarge", (_vehicle modelToWorld (_vehicle selectionPosition _fireSource)), [], 0 , "CAN_COLLIDE"];
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_vehicle setVariable [QGVAR(lastExplosiveDetonation), CBA_missionTime];
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_vehicle setVariable [QGVAR(nextExplosiveDetonation), random 60];
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};
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};
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}, 0.25, [_vehicle, _positions, _ammoDetonationChance, _detonateAfterCookoff, _instigator, _fireSource, _canRing, _smokeEffects]] call CBA_fnc_addPerFrameHandler
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}, [_vehicle, _positions, _intensity, _ammoDetonationChance, _detonateAfterCookoff, _instigator, _fireSource, _canRing], _delay] call CBA_fnc_waitAndExecute;
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