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6851183e1f
* add marker flags * minor cleanup * use pictures for actions * check canDig * review changes * Update fnc_placeFlag.sqf * fix hiddenSelectionsTextures * Update addons/marker_flags/functions/fnc_pickUpFlag.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Cache flag list at pre-start * Add model for flag pole * Pass item name to pickUpFlag via action * Update addons/marker_flags/stringtable.xml Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
40 lines
765 B
Plaintext
40 lines
765 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Brett Mayson
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* Adds the child actions for placing flags.
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* Actions <ARRAY>
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*
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* Example:
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* [player] call ace_marker_flags_fnc_addActions
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*
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* Public: No
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*/
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params ["_unit"];
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private _actions = [];
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{
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private _config = configFile >> "CfgWeapons" >> _x;
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_actions pushBack [
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[
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_x,
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getText (_config >> "displayName"),
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getText (_config >> "picture"),
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{[_this select 0, _this select 2] call FUNC(placeFlag)},
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{true},
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{},
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_x
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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];
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} forEach ([_unit] call FUNC(getFlags));
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_actions
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