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- improve compat with a3 mlrs with remote cam (animationSourcePhase) - handle non [0] turrets (rhs prp) - add config entries - use vectorCos to fix fp error (thanks commy) |
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.. | ||
fnc_firedEH.sqf | ||
fnc_interactMenuOpened.sqf | ||
fnc_rangeTableOpen.sqf | ||
fnc_rangeTableUpdate.sqf | ||
fnc_turretChanged.sqf | ||
fnc_turretPFEH.sqf | ||
script_component.hpp |