ACE3/addons/tacticalladder/functions/fnc_handlePlayerChanged.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Handle player changes.
*
* Arguments:
* 0: New Player Unit <OBJECT>
* 1: Old Player Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, kevin] call ace_tacticalladder_fnc_handlePlayerChanged
*
* Public: No
*/
if (isNull GETGVAR(ladder,objNull)) exitWith {};
params ["_newPlayer", "_oldPlayer"];
if (GVAR(ladder) in attachedObjects _newPlayer) then {
[_newPlayer, 1] call FUNC(cancelTLdeploy);
};
if (GVAR(ladder) in attachedObjects _oldPlayer) then {
[_oldPlayer, 1] call FUNC(cancelTLdeploy);
};