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d2f5c2de02
* compat(spe): initial * --changed csw/turrets * disable spe disassemble * csw: all mortars done * more cleanup * add missing hearing protection * final cleanup * goofed and removed too much * ok all done * formatting * remove adt * -+ updated frameworks - Ballistics Framework Finished (Infantry Weapons) - Wirecutter & Trench Framework Finished (Vests/Backpacks) - Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord) - Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble) * formatting * Require HEMTT v1.7.2 * cleanup tabs / formating * Apply suggestions from code review Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: ZluskeN <pontux@gmail.com> * split to subcomponents, fix ubcs * swap has_include for skipWhenMissingDependencies * fix explosives * add pdumies for ww2 * Apply suggestions from code review Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * cleanup sten duplicate configs * move hearing to macro * fix macro repaclement * Use `SUBADDON` * Move `addonRootClass` to bottom of CfgPatches * Relative includes * move config macro includes to config.cpp * comment off csw changes for now * Update .hemtt/project.toml --------- Co-authored-by: Coldfront15 <born2toot2@gmail.com> Co-authored-by: Brett Mayson <brett@joinoffstreet.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: ZluskeN <pontux@gmail.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> |
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.. | ||
data | ||
functions | ||
sounds | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Arsenal_Stats.hpp | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgSounds.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
script_macros_hearingProtection.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_hearing
Introduces combat deafness.