ACE3/addons/medical_damage/functions/fnc_woundReceived.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Pterolatypus
* Handle woundReceived event and pass to individual wound handlers
*
* Arguments:
* 0: Unit That Was Hit <OBJECT>
* 1: Damage done to each body part <ARRAY>
* 2: Shooter <OBJECT>
* 3: Ammo classname or damage type <STRING>
*
* ReturnValue:
* None
*
* Example:
* [_target, [[0.5, "LeftLeg", 1]], _shooter, "B_65x39_Caseless"] call ace_medical_damage_fnc_woundReceived
*
* Public: No
*/
params ["_unit", "_allDamages", "_shooter", "_ammo"];
private _typeOfDamage = _ammo call FUNC(getTypeOfDamage);
if (_typeOfDamage in GVAR(damageTypeDetails)) then {
(GVAR(damageTypeDetails) get _typeOfDamage) params ["", "", "_woundHandlers"];
private _damageData = [_unit, _allDamages, _typeOfDamage];
{
_damageData = _damageData call _x;
TRACE_1("Wound handler returned", _damageData);
if !(_damageData isEqualType [] && {(count _damageData) >= 3}) exitWith {
TRACE_1("Return invalid, terminating wound handling", _damageData);
};
} forEach _woundHandlers;
};