ACE3/addons/spectator/CfgVehicles.hpp
SilentSpike 85c5fbabe9 Remove locations tab from spectator (#5431)
* Fix incorrect function input for spectator hiding
* Remove locations tab from spectator

- Doesn't add much value, adds complexity and the implementation is half
baked. Would rather add back in at a later date (if at all) with a
better implementation.
- I have an idea to replace the locations tab with a meta tab so users
can toggle things like projectile drawing via the UI and are not forced
to use a hotkey. Might also be a good place to display the extended controls.
2017-08-17 12:50:43 +01:00

89 lines
2.9 KiB
C++

class CfgVehicles {
class ACE_Module;
class GVAR(moduleSettings): ACE_Module {
scope = 2;
displayName = CSTRING(Settings_DisplayName);
icon = QPATHTOF(data\Icon_Module_Spectator_ca.paa);
category = "ACE";
function = QFUNC(moduleSpectatorSettings);
isGlobal = 1;
author = ECSTRING(common,ACETeam);
class Arguments {
class enableAI {
displayName = CSTRING(ai_DisplayName);
description = CSTRING(ai_Description);
typeName = "BOOL";
defaultValue = 0;
};
class cameraModes {
displayName = CSTRING(modes_DisplayName);
description = CSTRING(modes_Description);
typeName = "NUMBER";
class values {
class all {
name = CSTRING(modes_all);
value = 0;
default = 1;
};
class unit {
name = CSTRING(modes_unit);
value = 1;
};
class free {
name = "$STR_A3_Spectator_free_camera_tooltip";
value = 2;
};
class internal {
name = "$STR_A3_Spectator_1pp_camera_tooltip";
value = 3;
};
class external {
name = "$STR_A3_Spectator_3pp_camera_tooltip";
value = 4;
};
};
};
class visionModes {
displayName = CSTRING(visions_DisplayName);
description = CSTRING(visions_Description);
typeName = "NUMBER";
class values {
class all {
name = CSTRING(modes_all);
value = 0;
default = 1;
};
class nv {
name = CSTRING(visions_nv);
value = 1;
};
class ti {
name = CSTRING(visions_ti);
value = 2;
};
class none {
name = "$STR_Special_None";
value = 3;
};
};
};
};
class ModuleDescription {
description = CSTRING(Settings_Description);
};
};
class VirtualMan_F;
class GVAR(virtual): VirtualMan_F {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(DisplayName);
scope = 2;
scopeArsenal = 0;
scopeCurator = 0;
weapons[] = {};
delete ACE_Actions;
delete ACE_SelfActions;
};
};