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c82cef1b28
- add designator on/off actions to the interact_menu
12 lines
264 B
Plaintext
12 lines
264 B
Plaintext
#include "script_component.hpp"
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PREP(initDesignatorActions);
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PREP(laserHudDesignateOn);
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PREP(laserHudDesignateOff);
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PREP(unitTurretHasDesignator);
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GVAR(laser) = nil;
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GVAR(laserActive) = false;
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FUNC(getPosASL) = {visiblePositionASL (_this select 0)};
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