ACE3/addons/arsenal/functions/fnc_scanConfig.sqf
johnb432 c8404f496e
Arsenal - Add/Fix/Improve/Change numerous aspects (#9040)
* Arsenal update

* Fixes

* Update fnc_onSelChangedLeft.sqf

* Update fnc_updateUniqueItemsList.sqf

* Header fixes

* Fix for defines.hpp

Co-authored-by: Dystopian <sddex@ya.ru>

* Moved fnc_baseWeapon, filtered invalid items

* Update addons/arsenal/functions/fnc_scanConfig.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fixes and tweaks

- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.

* Cleanup, bug fixes and additions

- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.

* More fixes and tweaks

- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).

* Update fnc_replaceUniqueItemsLoadout.sqf

* Update fnc_onSelChangedLeft.sqf

* Update fnc_scanConfig.sqf

* Update docs/wiki/framework/arsenal-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Minor cleanup

* Baseweapon filtering

* Improvements + better unique items support

* Update fnc_fillRightPanel.sqf

* Update fnc_onSelChangedLeft.sqf

Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.

* Update addons/common/functions/fnc_uniqueUnitItems.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* undefined variable

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix undefined loadout var

* Update fnc_fillLoadoutsList.sqf

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00

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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Dedmen, johnb43
* Cache an array of all the compatible items for arsenals.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
private _configItems = [
[IDX_VIRT_WEAPONS, createHashMapFromArray [[IDX_VIRT_PRIMARY_WEAPONS, createHashMap], [IDX_VIRT_SECONDARY_WEAPONS, createHashMap], [IDX_VIRT_HANDGUN_WEAPONS, createHashMap]]],
[IDX_VIRT_ATTACHMENTS, createHashMapFromArray [[IDX_VIRT_OPTICS_ATTACHMENTS, createHashMap], [IDX_VIRT_FLASHLIGHT_ATTACHMENTS, createHashMap], [IDX_VIRT_MUZZLE_ATTACHMENTS, createHashMap], [IDX_VIRT_BIPOD_ATTACHMENTS, createHashMap]]]
];
_configItems = createHashMapFromArray _configItems;
for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
_configItems set [_index, createHashMap];
};
// https://community.bistudio.com/wiki/Arma_3:_Characters_And_Gear_Encoding_Guide#Character_configuration
// https://github.com/acemod/ACE3/pull/9040#issuecomment-1597748331
private _filterFunction = toString {
isClass _x && {if (isNumber (_x >> "scopeArsenal")) then {getNumber (_x >> "scopeArsenal") == 2 && {getNumber (_x >> "scope") > 0}} else {getNumber (_x >> "scope") == 2}} && {getNumber (_x >> QGVAR(hide)) != 1}
};
private _cfgWeapons = configFile >> "CfgWeapons";
private _cfgMagazines = configFile >> "CfgMagazines";
private _className = "";
private _simulationType = "";
private _configItemInfo = "";
private _hasItemInfo = false;
private _itemInfoType = 0;
private _isMiscItem = false;
// Get weapons and other various items
{
_className = configName _x;
_simulationType = getText (_x >> "simulation");
_configItemInfo = _x >> "ItemInfo";
_hasItemInfo = isClass (_configItemInfo);
_itemInfoType = if (_hasItemInfo) then {getNumber (_configItemInfo >> "type")} else {0};
_isMiscItem = _className isKindOf ["CBA_MiscItem", _cfgWeapons];
switch (true) do {
// Weapon attachments
case (
_hasItemInfo &&
{!_isMiscItem} &&
{_itemInfoType in [TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_MUZZLE, TYPE_BIPOD]}
): {
// Convert type to array index
((_configItems get IDX_VIRT_ATTACHMENTS) get ([TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_MUZZLE, TYPE_BIPOD] find _itemInfoType)) set [_className call FUNC(baseWeapon), nil];
};
// Headgear
case (_itemInfoType == TYPE_HEADGEAR): {
(_configItems get IDX_VIRT_HEADGEAR) set [_className, nil];
};
// Uniform
case (_itemInfoType == TYPE_UNIFORM): {
(_configItems get IDX_VIRT_UNIFORM) set [_className, nil];
};
// Vest
case (_itemInfoType == TYPE_VEST): {
(_configItems get IDX_VIRT_VEST) set [_className, nil];
};
// NVGs
case (_simulationType == "NVGoggles"): {
(_configItems get IDX_VIRT_NVG) set [_className, nil];
};
// Binos
case (
_simulationType == "Binocular" ||
{_simulationType == "Weapon" && {getNumber (_x >> "type") == TYPE_BINOCULAR_AND_NVG}}
): {
(_configItems get IDX_VIRT_BINO) set [_className call FUNC(baseWeapon), nil];
};
// Map
case (_simulationType == "ItemMap"): {
(_configItems get IDX_VIRT_MAP) set [_className, nil];
};
// Compass
case (_simulationType == "ItemCompass"): {
(_configItems get IDX_VIRT_COMPASS) set [_className, nil];
};
// Radio
case (_simulationType == "ItemRadio"): {
(_configItems get IDX_VIRT_RADIO) set [_className, nil];
};
// Watch
case (_simulationType == "ItemWatch"): {
(_configItems get IDX_VIRT_WATCH) set [_className, nil];
};
// GPS and UAV terminals
case (
_simulationType == "ItemGPS" ||
{_itemInfoType == TYPE_UAV_TERMINAL}
): {
(_configItems get IDX_VIRT_COMMS) set [_className, nil];
};
// Weapon, at the bottom to avoid adding binos
case (
isClass (_x >> "WeaponSlotsInfo") &&
{getNumber (_x >> "type") != TYPE_BINOCULAR_AND_NVG}
): {
switch (getNumber (_x >> "type")) do {
case TYPE_WEAPON_PRIMARY: {
((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS) set [_className call FUNC(baseWeapon), nil];
};
case TYPE_WEAPON_HANDGUN: {
((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS) set [_className call FUNC(baseWeapon), nil];
};
case TYPE_WEAPON_SECONDARY: {
((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS) set [_className call FUNC(baseWeapon), nil];
};
};
};
// Misc. items
case (
_hasItemInfo &&
{_isMiscItem &&
{_itemInfoType in [TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_MUZZLE, TYPE_BIPOD]}} ||
{_itemInfoType in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} ||
{_simulationType == "ItemMineDetector"}
): {
(_configItems get IDX_VIRT_MISC_ITEMS) set [_className, nil];
};
};
} forEach configProperties [_cfgWeapons, _filterFunction, true];
// Get all grenades
private _grenadeList = createHashMap;
{
_grenadeList insert [true, (getArray (_cfgWeapons >> "Throw" >> _x >> "magazines")) apply {_x call EFUNC(common,getConfigName)}, []];
} forEach getArray (_cfgWeapons >> "Throw" >> "muzzles");
// Get all explosives, mines, IEDS and similar
private _putList = createHashMap;
{
_putList insert [true, (getArray (_cfgWeapons >> "Put" >> _x >> "magazines")) apply {_x call EFUNC(common,getConfigName)}, []];
} forEach getArray (_cfgWeapons >> "Put" >> "muzzles");
// Remove invalid/non-existent entries
_grenadeList deleteAt "";
_putList deleteAt "";
private _magazineMiscItems = createHashMap;
// Get all other grenades, explosives (and similar) and magazines
{
_className = configName _x;
switch (true) do {
// "Misc. items" magazines (e.g. spare barrels, intel, photos)
case (getNumber (_x >> "ACE_isUnique") == 1): {
(_configItems get IDX_VIRT_MISC_ITEMS) set [_className, nil];
_magazineMiscItems set [_className, nil];
};
// Grenades
case (_className in _grenadeList): {
(_configItems get IDX_VIRT_GRENADES) set [_className, nil];
};
// Explosives
case (_className in _putList): {
(_configItems get IDX_VIRT_EXPLOSIVES) set [_className, nil];
};
// Primary, handgun & secondary weapon magazines, and magazines that are forced with "ace_arsenal_hide = -1"
case (
getNumber (_x >> QGVAR(hide)) == -1 ||
{getNumber (_x >> "type") in [TYPE_MAGAZINE_PRIMARY_AND_THROW, TYPE_MAGAZINE_SECONDARY_AND_PUT, 1536, TYPE_MAGAZINE_HANDGUN_AND_GL, TYPE_MAGAZINE_MISSILE]}
): {
(_configItems get IDX_VIRT_ITEMS_ALL) set [_className, nil];
};
};
} forEach configProperties [_cfgMagazines, _filterFunction, true];
// Get all backpacks
{
if (getNumber (_x >> "isBackpack") == 1) then {
(_configItems get IDX_VIRT_BACKPACK) set [configName _x, nil];
};
} forEach configProperties [configFile >> "CfgVehicles", _filterFunction, true];
// Get all facewear
{
(_configItems get IDX_VIRT_GOGGLES) set [configName _x, nil];
} forEach configProperties [configFile >> "CfgGlasses", _filterFunction, true];
// Get all faces
private _faceCache = createHashMap;
private _dlcName = "";
private _modPicture = "";
private _faceCategory = "";
{
_faceCategory = configName _x;
{
if (getNumber (_x >> "disabled") == 0 && {getText (_x >> "head") != ""} && {configName _x != "Default"}) then {
_dlcName = _x call EFUNC(common,getAddon);
_modPicture = "";
if (_dlcName != "") then {
_modPicture = (modParams [_dlcName, ["logo"]]) param [0, ""];
};
_faceCache set [configName _x, [getText (_x >> "displayName"), _modPicture, _faceCategory]];
};
} forEach ("true" configClasses _x);
} forEach ("true" configClasses (configfile >> "CfgFaces"));
// Get all voices
private _voiceCache = (configProperties [configFile >> "CfgVoice", "isClass _x && {getNumber (_x >> 'scope') == 2}", true]) - [configfile >> "CfgVoice" >> "NoVoice"];
_voiceCache = _voiceCache apply {configName _x};
// Get all insignia
private _insigniaCache = "(if (isNumber (_x >> 'scope')) then {getNumber (_x >> 'scope')} else {2}) == 2" configClasses (configFile >> "CfgUnitInsignia");
_insigniaCache = _insigniaCache apply {configName _x};
// Get all disposable launchers
private _launchersConfig = configProperties [configFile >> "CBA_DisposableLaunchers"];
private _launchers = createHashMap;
private _launcher = "";
// Get the loaded launchers (used launchers aren't necessary)
{
// Convert to config case
_launcher = ((getArray _x) param [0, ""]) call EFUNC(common,getConfigName);
if (_launcher != "") then {
_launchers set [_launcher, nil];
};
} forEach _launchersConfig;
private _configItemsFlat = +_configItems;
private _weapons = _configItemsFlat deleteAt IDX_VIRT_WEAPONS;
private _attachments = _configItemsFlat deleteAt IDX_VIRT_ATTACHMENTS;
for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
_configItemsFlat merge [_configItemsFlat deleteAt _index, true];
};
for "_index" from IDX_VIRT_PRIMARY_WEAPONS to IDX_VIRT_HANDGUN_WEAPONS do {
_configItemsFlat merge [_weapons deleteAt _index, true];
};
for "_index" from IDX_VIRT_OPTICS_ATTACHMENTS to IDX_VIRT_BIPOD_ATTACHMENTS do {
_configItemsFlat merge [_attachments deleteAt _index, true];
};
// This contains config case entries only
uiNamespace setVariable [QGVAR(configItems), _configItems];
uiNamespace setVariable [QGVAR(configItemsFlat), _configItemsFlat];
uiNamespace setVariable [QGVAR(faceCache), _faceCache];
uiNamespace setVariable [QGVAR(voiceCache), _voiceCache];
uiNamespace setVariable [QGVAR(insigniaCache), _insigniaCache];
uiNamespace setVariable [QGVAR(grenadeCache), _grenadeList];
uiNamespace setVariable [QGVAR(putCache), _putList];
uiNamespace setVariable [QGVAR(magazineMiscItems), _magazineMiscItems];
uiNamespace setVariable [QGVAR(CBAdisposableLaunchers), _launchers];